Shannow

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A player character in Dem Bones.


Character

  • Race: Male Desert Half-Orc
  • Alignment: Chaotic Neutral
  • Class: Ranger 6

A tall and rangy half-orc in a wide-brimmed hat and studded leather duster, a wandering mercenary and bountyhunter from the arid plains far South-East of Lake Hern. He was raised among orcs, and can be stoic and taciturn to the point of rudeness.

Abilities

Strength: 16 (+3)

Dexterity: 16 (+3)

Constitution: 16 (+3)

Intelligence: 10 (0)

Wisdom: 12 (+1)

Charisma: 8 (-1)

  • Fortitude (Con + 5 base): +8
    • +4 against suffocation
    • +4 against non-lethal damage from hot or cold environments
    • +4 against hot weather
  • Reflex (Dex + 5 base): +8
  • Will (Wis + 2 base): +3
  • Initiative (Dex + 4 feat): +7
  • BAB: +6/+1
    • Melee: +9/+4
    • Ranged: +9/+4
    • Grapple: +9/+4
  • AC (10 + Dex + 4 armour): 17
    • Flat-Footed: 14
    • Touch: 13
  • Max HP: 54
    • Current: 34
    • Non-lethal damage: 0

Feats

  • Endurance (from class)
  • Improved Initiative (level 6)
  • Manyshot (from class)
  • Power Attack (level 3)
  • Rapid Shot (from class)
  • Run (from race)
  • Subduing Strike (level 1)
  • Track (from class)

Skills

  • Climb (Str + 7): +10
  • Handle Animal (Cha + 4): +3
    • +4 with animal companion
  • Hide (Dex + 7): +10
  • Jump (Str + 7): +10
    • +4 with a running start
  • Listen (Wis + 5): +6
    • +2 with humans
    • +4 with orcs
  • Move Silently (Dex + 7): +10
  • Search (Wis + 5): +6
  • Spot (Wis + 5): +6
    • +2 with humans
    • +4 with orcs
  • Survival (Wis + 7): +8
    • +2 to find or follow tracks
    • +2 with humans
    • +4 with orcs

Languages

  • Common
  • Orc

Class abilities

  • Animal Companion (wolf; HD +2, AC +2, STR/DEX +1, tricks +2, Link, Share Spells, Evasion)
  • Combat Style (archery)
  • Favored Enemy (orcs +4)
  • Favored Enemy (humans +2)
  • Improved Combat Style (archery)
  • Spells (1+1 level 1 spells per day)
  • Track
  • Wild Empathy

Prepared Spells

Prepares spells at dusk.

  • Alarm (used)
  • Entangle

Animal Companion

Shah, the wolf

  • Size/Type: Medium Animal
  • Hit Dice: 4d8+12 (Max HP 35, current HP 30)
  • Initiative: +7
  • Speed: 50 ft. (10 squares)
  • Armor Class: 20 (10 + Dex + 4 natural + 3 armor), touch 13, flat-footed 17
  • Base Attack/Grapple: +3/+5
  • Attack: Bite +6 melee (1d6+2)
  • Full Attack: Bite +6 melee (1d6+2)
  • Space/Reach: 5 ft./5 ft.
  • Special Attacks: Trip
  • Special Qualities: Evasion, link (with Shannow), low-light vision, scent, share spells (with Shannow)
  • Saves: Fort +7, Ref +7, Will +2
  • Abilities: Str 14, Dex 16, Con 16, Int 2, Wis 12, Cha 6
  • Skills: Hide +3, Listen +3, Move Silently +6, Spot +3, Survival +1
  • Feats: Improved Initiative, Track, Weapon Focus (bite)

Trip (Ex)

  • A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills

  • Wolves have a +4 racial bonus on Survival checks when tracking by scent.

Tricks

  • Attack, Defend, Down, Guard, Heel, Seek, Stay, Track

Equipment

  • Masterwork studded leather barding (AC +3, max DEX +5, check penalty -0), 200gp

Racial abilities

  • +4 Fortitude save to resist the effects of hot weather
  • +2 Constitution, -2 Intelligence
  • Lowlight vision
  • Run

Equipment

  • Hand of the Mage, 900gp
  • Hat of Disguise, 1800gp
  • Pearl of Power (1st level), 1000gp
  • Ring of Feather Falling, 2200gp
  • +1 Studded leather armor (AC +4, max DEX +5, check penalty -0), 1175gp
  • Masterwork composite longbow, STR +3 (to hit +10/+5, damage 1d8+3 (+2/+4 vs. humans/orcs), range 110ft, crit x3), 610gp
  • Masterwork greatsword (to hit +10/+5, damage 2d6+4 (+2/+4 vs. humans/orcs), crit 19-20 x2), 350gp
  • Masterwork short sword (to hit +10/+5, damage 1d6+3 (+2/+4 vs. humans/orcs), crit 19-20 x2), 310gp
  • Arrows x 13, 1gp
  • Sleep Arrows x 20 (non-lethal damage), 1320gp


  • Belt pouch, 1gp
    • Antitoxin x 2, 100gp
    • Chalk, 1cp
    • Potion of Bull's Strength, 300gp
    • Tindertwigs x 20, 20gp
    • Wand of Cure Light Wounds, 750gp
    • 10 gold pieces (mostly in smaller change)


  • Backpack, 2gp
    • Antitoxin x 10, 500gp
    • Arrows x 40, 2gp
    • Bedroll, 1sp
    • Blanket, 5sp
    • Fishhooks x 5, 5sp
    • Flint and steel, 1gp
    • Handaxe,
    • Manacles (good lock), 95gp
    • Rations x 2, 10sp
    • Silk rope, 10gp
    • Spade, 2gp
    • Torch x 2, 1cp
    • Waterskin, 1gp
    • Whetstone, 2cp
    • 1290 gold pieces