XCrawl:Sparkle Motion:Macey "Mace" Masterson

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A character for XCrawl: Sparkle Motion.

Background

Macey has a cool background, and I will totally fill it out when I am not dying.

Combat Block

Drow Executioner 7
HP: 81 Bloodied: 40 Healing Surges: 12 Surge Value: 20
AC: 22 Fort: 20 Reflex: 18 Will: 19
Speed: 6 Initiative: +4 Passive Insight: 14 Passive Perception: 21
Vision: Normal View
Notes:

Ability Scores

Strength 19 +4/+7
Constitution 17 +3/+6
Dexterity 12 +1/+4
Intelligence 10 +0/+3
Wisdom 12 +1/+4
Charisma 8 -1/+2

Skills

Trained
Athletics +12, Endurance +8, Heal +9, Intimidate +7, Nature +11, Perception +11
Untrained
Acrobatics +1, Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +4, History +3, Insight +4, Religion +3, Stealth +1, Streetwise +2, Thievery +1

Feats

Level 1: Last Legion Defender Level 1: Student of the Sword Level 2: Sudden Roots Level 4: Toughness Level 6: Weapon Proficiency (Craghammer) Level 7: Bludgeon Expertise Bonus Feat: Superior Will

Powers

At-Will

  • Melee Basic Attack: +12 vs. AC, 1d8+5 damage (+1d8 with Attack Finesse)
  • Ranged Basic Attack: +11 vs. AC, 1d8+7 damage, Range 10/20 (+1d8 with Attack Finesse)
  • Bola Takedown: +12 vs. Reflex, 1d4 damage and the target falls Prone, Range 4/8 (+1d8 with Attack Finesse, must be used with a bola)
  • Precision Dart: +12 vs. Reflex, 1d4+5 damage. If this attack hits and is used to deliver a poison, the first saving throw the enemy makes against that poison is at a -4 penalty. If the attack misses, the poison is still delivered to the target. Range 5/10 (+1d8 with Attack Finesse, must be used with a blowgun)
  • Quick Shot: +11 vs. AC, 1d8+7 damage and you may shift up to 2 squares. Using this power doesn't provoke Opportunity Attacks. Range 1 (+1d8 with Attack Finesse, must be used with a hand crossbow)
  • Ghost of the Rooftops: Once per round you may climb or make a long jump, moving a number of squares up to your speed, without making an Athletics check.

Encounter

  • Assassin's Strike: No Action, triggered against a creature hit with a weapon by you within 5 squares. Add 3d10 damage to the triggering attack. If the target is helpless, this damage is maximized. Only a short or extended rest can allow you to regain this power.
  • Strike from the Shadows: No Action, triggered when you hit a creature granting Combat Advantage to you with a ranged or melee weapon attack power. The creature is Weakened until the end of your next turn and you may shift up to 2 squares.
  • Warlock's Curse
  • Cloak of Shades: Minor Action Utility. Until the end of your next turn you gain concealment against all creatures and are Invisible to creatures that are more than 5 squares away from you.
  • Cloud of Darkness: Minor Action Close Burst 1. Creates a cloud of darkness until the end of your next turn. This cloud blocks line of sight, squares within it are totally obscured, and creatures within the cloud are Blinded. You are immune to these effects.
  • Killer's Ambush: Rogue 7 Encounter power, Melee or Ranged attack, Rattling, targets one creature from which you are hidden, requires the use of a crossbow, light blade, or sling. Dexterity vs. AC (+12 using hand crossbow, +13 using rapier), 3[W] + Dexterity modifier damage and shift one square (3d8+8 using hand crossbow, 3d8+6 using rapier).

Daily

  • Bloodroot Poison
  • Carrion Crawler Brain Juice
  • Id Moss Powder

Equipment

  • Hand Crossbow
  • Light Shield
  • Rapier
  • Dagger
  • Bola x5
  • Blowgun
  • Leather Armor
  • Bracers of Archery

Adventurer's Kit, Poisoner's Kit, Healing Potion, Gravespawn Potion, stylish shades, black leather coat



Created Using Wizards of the Coast D&D Character Builder

Macey "Mace" Masterson, level 7 Human, Warden Build: Earth Warden Guardian Might Option: Earthstrength Student of the Sword Option: Student of One-Handed Weapons Human Power Selection Option: Bonus At-Will Power Inherent Bonuses Athlete (+2 to Athletics) Theme: Iron Wolf Warrior


POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Iron Wolf Warrior Attack: Iron Wolf Charge Warden Feature: Warden's Fury Warden Feature: Warden's Grasp Warden Attack 1: Warden's Lunge Warden Attack 1: Strength of Stone Warden Attack 1: Earth Shield Strike Warden Attack 1: Thunder Ram Assault Warden Attack 1: Form of the Fearsome Ram Iron Wolf Warrior Utility 2: Savage Effort Warden Attack 3: Earthgrasp Strike Warden Attack 5: Earth-Shaking Rend Athletics Utility 6: Kord's Force Iron Wolf Warrior Attack 7: Wolf's Bound

FEATS Level 1: Last Legion Defender Level 1: Student of the Sword Level 2: Sudden Roots Level 4: Toughness Level 6: Weapon Proficiency (Craghammer) Level 7: Bludgeon Expertise Level 7: Superior Will

ITEMS Craghammer x1 Heavy Shield x1 Hide Armor x1 Gauntlets of Ogre Power x1 Adventurer's Kit Sunrod Climber's Kit Soulfang of Resistance (heroic tier) Bell and whistle Iron spikes Silk Rope (50 ft.) Throwing hammer Belt Pouch (empty) Ball bearings Journeybread