Sylvie Verlaine
Biographical Info
- Name: Sylvie Verlaine
- Gender: Female
- Date of Birth: 4th Planting 550 CY
- Age: 23
- Alignment: Neutral Good
- Description: Gray eyes, medium height, slight build, short brown hair. Sylvie has the look of someone who is just recovering from an illness or long injury. She's very pale, and her current weight doesn't suit her.
- History and Personality:
Characteristics
- Class: Cleric
- Kit:
- Level: 3
- XP:
- CPs: 0
- Next Level XP: 6000
- Height: 5'6"
- Weight: 110 lbs.
- Hair: chestnut brown
- Eyes: gray
- Skin: very pale
Stats
STR | 7 | Stamina | 6 | Weight Allowance: 20 lbs. | Bend Bars/Lift Gates: 1% | ||
Muscle | 8 | Attack Adjustment: +0 | Damage Adjustment: +0 | Max Press: 90 pounds | Open Doors: 5 | ||
DEX | 16 | Aim | 17 | Missile Adjustment: +2 | Pick Pockets +5% | Open Locks: +10% | |
Balance | 15 | Reaction Adjustment: +0 | Armor Class: +1 | Move Silently: +0% | Climb Walls: +0% | ||
CON | 6 | Health | 5 | System Shock: 45% | Poison Save: +0 | ||
Fitness | 7 | HP Adjustment: +0 | Resurrection: 60% | ||||
INT | 18 | Reason | 18 | Max Spell Level: 9th | Max. Spells/Level: 18 | Illusion Immunity: None | |
Knowledge | 18 | Bonus Proficiencies: 7 | Chance to Learn Spell: 85% | ||||
WIS | 18 | Intuition | 18 | Bonus Cleric Spells: 2,2,1,1,0,0,0 | Spell Fail Chance: 0% | ||
Willpower | 18 | Magical Defensive Adjustment: +4 | Spell Immunity: None | ||||
CHA | 8 | Leadership | 6 | Loyalty Base: -3 | Max Henchmen: 2 | ||
Appearance | 10 | Initial Reaction Adjustment: +0 |
Combat Stats
Basics
- AC: 10 - 2 (Leather armor) - 1 (Balance) = 7
- HP: 11 Total, 11 Currently
- Move: 12 (0-20 lbs), 9 (21-29 lbs), 6 (30-38 lbs), 3 (39-46 lbs), 1 (47-55 lbs)
Saving Throws
Paralyzation: 10 | Poison: 10 | Death Magic: 10 | Petrification: 13 | Polymorph: 13 |
Rod: 14 | Staff: 14 | Wand: 14 | Breath Weapon: 16 | Spell: 15 |
Weapons
Weapon | Melee THAC0 | Missile THAC0 | Attacks/Round | Speed | Damage (S-M) | Damage (L) |
---|---|---|---|---|---|---|
Hand crossbow | 17 | 1 | 5 | 1d3 | 1d2 | |
Quarterstaff | 20 | 1 | 4 | 1d6 | 1d6 |
Weapon Abilities
- Expert, Chosen Weapon, Weapon Allowance, Weapon Specialization (at higher levels)
Equipment & Encumbrance
Item | Quantity | Weight (lbs) | Value | Location |
---|
Non-Weapon Proficiencies
Spells
First Level
- Bless
- Cure Light Wounds
- Cure Light Wounds
- Cure Light Wounds
- Cure Light Wounds
Traits & Race/Class/Kit Abilities
Racial Abilities
- Attack bonus, +1 to attack with chosen weapon
Class Abilities
- Expert healer -- one extra Cure Light Wounds per day
- Turn undead
- Minor spheres: Charm, Creation, Elemental-All, Sun, Wards
- Major spheres: All, Combat, Divination, Guardian, Healing, Necromantic, Protection, Summoning
Languages
- Common (Speak, Read, Write)
Magic Items
- Keoghtom's Ointment (3 jars) -- This sovereign salve is useful for drawing poison, curing disease, or healing wounds. A jar of the unguent is small—perhaps three inches in diameter and one inch deep—but contains five applications. Placed upon a poisoned wound (or swallowed), it detoxifies any poison or disease. Rubbed on the body, the ointment heals 1d4+8 points of damage. Generally, 1d3 jars will be found.