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- Title: Apprentice
- Class: Thief
- Level: 1
- Experience Points: 0 +10%
- Background:
- Total Hit Points: 5
- Armor Class: 9
- Encumbrance:
- Movement Rate: 40'/Round
- Special Abilities: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
- Languages: Common
Abilities and Saving Throws
Abilities
|
Score
|
Bonuses and Penalties
|
Strength |
11 |
|
Intelligence |
12 |
|
Wisdom |
9 |
|
Dexterity |
16 |
+2 to hit with missiles, -2 armor class, +1 individual initiative
|
Constitution |
14 |
+1 hit points per die
|
Charisma |
12 |
Maximum retainers 4, default morale of retainers 7
|
Saving Throws
|
|
Poison or Death Ray |
13
|
Magic Wand |
14
|
Turn to Stone or Paralysis |
13
|
Dragon Breath |
16
|
Spells or Magic Staff |
15
|
Abilites |
Open Locks |
Find/Remove Traps |
Pick Pockets |
Move Silently |
Climb Sheer Surfaces |
Hide in Shadows |
Hear Noise
|
|
15% |
10% |
20% |
20% |
87% |
10% |
1-2
|
Armor Class of Foe |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
-1 |
-2 |
-3
|
To Hit Roll Needed |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
20
|
Valuables
Equipment
- Main Page; Keep On The Borderlands