Edward (That's ed-WAHD, not ED-word)
- Main Page; Keep On The Borderlands
- Name: Edward
- Sex: Male
- Title: Apprentice
- Class: Thief
- Level: 1
- Experience Bonus: +10%
- Experience Points: 0
- Background:
- Special Abilities: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
Abilites | Open Locks | Find/Remove Traps | Pick Pockets | Move Silently | Climb Sheer Surfaces | Hide in Shadows | Hear Noise |
15% | 10% | 20% | 20% | 87% | 10% | 1-2 |
- Languages: Common
Abilities and Saving Throws
Abilities | Score | Bonuses and Penalties |
---|---|---|
Strength | 10 | |
Intelligence | 10 | |
Wisdom | 14 | +1 certain saving throws vs. magic |
Dexterity | 18 | +3 to hit with missiles, -3 armor class, +2 individual initiative |
Constitution | 8 | -1 hit points per die |
Charisma | 9 | 4 maximum hirelings, default morale 7 |
Saving Throws | |
---|---|
Poison or Death Ray | 13 |
Magic Wand | 14 |
Turn to Stone or Paralysis | 13 |
Dragon Breath | 16 |
Spells or Magic Staff | 15 |
Combat Values
Armor Class of Foe | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 |
To Hit Roll Needed | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 |
- Total Hit Points: 2
- Armor Class: 9
- Encumbrance:
- Movement Rate: 40'/Round
Valuables
- 7 gp
Equipment
Weapons: Short Sword - wt 30 Hand Axe - wt 30
Armor: Leather Armor - wt 200
Backpack: Containing - wt 80 Thieve's Tools Large Sack x2 Iron Rations (1 week) Waterskin Wineskin Oil (1 flask) Rope (50') Tinderbox Iron Spikes (12) Mirror Torches (6)
- Main Page; Keep On The Borderlands