Knuckle Sarnie

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  • Name: Knuckle Sarnie Shortstump
  • Title: Veteran
  • Class: Halfling
  • Level: 1
  • Experience Points: 0 (+10%)
  • Total Hit Points: 6
  • Armor Class: 3
  • Encumbrance: 635 (light encumbrance)
  • Movement Rate 30'/Round
  • Background: "Huuuur"
  • Special Abilities: Halflings have a keen eye with missiles and gain a +1 to hit with all missiles, in addition to other bonuses. Due to their small size, they receive a -2 to Armor Class when being attacked by creatures larger than man-sized. When rolling for individual initiative, halflings receive an additional +1 above any Dexterity modifiers. Halflings have an innate ability to hide anywhere there is some cover.

Abilities and Saving Throws

  • Strength 18 +3 to hit & damage in melee, open doors, damage with thrown weapons
  • Intelligence 3 Trouble speaking, cannot read or write
  • Wisdom 11
  • Dexterity 13 +1 to hit with missiles, -1 armor class, +1 individual initiative
  • Constitution 11
  • Charisma 10


Saving Throws
Poison or Death Ray 10
Magic Wand 11
Turn to Stone or Paralysis 12
Dragon Breath 13
Spells or Magic Staff 14

Combat Values

Armor Class of Foe 9 8 7 6 5 4 3 2 1 0 -1 -2 -3
To Hit Roll Needed 10 11 12 13 14 15 16 17 18 19 20 20 20

Valuables

   Coins:
      5 gp - wt 5

Equipment

   Weapons:
      mace, 1d6  - wt 30
      sling, 1d4 - wt 10
      knuckle dusters 1d3 - wt 10
      Headbutt 1d6
   Armour:
      mail and shield. - wt 500
   Other:
      backpack         - wt 80
      3 weeks rations 
      torches 
      tinderbox
      2 wine skins 
      rope 50' 
      iron spikes (12) 
      small sacks



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