Knuckle Sarnie

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  • Name: Knuckle Sarnie Shortstump
  • Title: Veteran
  • Class: Halfling
  • Level: 1
  • Experience Points: 0 (+10%)
  • Total Hit Points: 6
  • Armor Class: 3
  • Encumbrance: 661 (light encumbrance)
  • Movement Rate 30'/Round
  • Background: "Huuuur"
  • Special Abilities: Halflings have a keen eye with missiles and gain a +1 to hit with all missiles, in addition to other bonuses. Due to their small size, they receive a -2 to Armor Class when being attacked by creatures larger than man-sized. When rolling for individual initiative, halflings receive an additional +1 above any Dexterity modifiers. Halflings have an innate ability to hide anywhere there is some cover.

Abilities and Saving Throws

  • Strength 18 +3 to hit & damage in melee, open doors, damage with thrown weapons
  • Intelligence 3 Trouble speaking, cannot read or write
  • Wisdom 11
  • Dexterity 13 +1 to hit with missiles, -1 armor class, +1 individual initiative
  • Constitution 11
  • Charisma 10


Saving Throws
Poison or Death Ray 10
Magic Wand 11
Turn to Stone or Paralysis 12
Dragon Breath 13
Spells or Magic Staff 14


Armor Class of Foe 9 8 7 6 5 4 3 2 1 0 -1 -2 -3
To Hit Roll Needed 10 11 12 13 14 15 16 17 18 19 20 20 20

Valuables

   Coins:
      1 gp - wt 1

Equipment

   Weapons:
      mace, 1d6  - wt 30
      Hand axe 1d6 -wt 30
      sling, 1d4 - wt 10
      knuckle dusters 1d3 - wt 10
      Headbutt 1d6
   Armour:
      mail and shield. - wt 500
   Other:
      backpack         - wt 80
      3 weeks rations 
      torches 
      tinderbox
      2 wine skins 
      rope 50' 
      iron spikes (12) 
      small sacks



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