The Virgin Expanse Wealth
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Acquisition Rules
To acquire an item, or pile of items, you make a Wealth test modified by the item's rarity, quantity and craftsmanship. If you succeed you gain the item and may continue purchasing with a cumulative -1 modifier to your Wealth to represent ready assets. If you fail you may decrease your Wealth stat to gain a +5 to the check for every point you permanently sacrifice. If you only fail by a few points you may instead take a -5 penalty per +1 needed for the remainder of the cycle to acquire the item.
Modifiers
Rarity
Ubiquitous | Abundant | Plentiful | Common | Average | Scarce | Rare | V Rare | Ex Rare | Near Unique | Unique |
10 | 5 | 3 | 2 | 1 | 0 | -1 | -2 | -3 | -5 | Special |
Quantity
Single | Squad | Platoon | Company | Battalion | Brigade | Regiment |
0 | -1 | -2 | -4 | -6 | -8 | -10 |
Craftsmanship
The Craftsmanship modifier is increased for more exquisite items in bulk. Excellent items are only produced in limited runs by special order and Masterful items are all hand-crafted by the master and thus are almost never available in multiples if they are even available at all. Excellent items double the Scale modifier, for Masterful multiply by 5.
Dreadful | Poor | Common | Excellent | Masterful |
3 | 1 | 0 | -1 | -3 |
Upkeep
In the Logistics Phase all items and services currently active have to be upkept. This is much like making an Acquisition test to get the item or service in the first place save that the cumulative modifier is reduced depending on Wealth level and you may automatically upkeep your some of your personal affects.