Flumina et Lacus Combat

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-Rules in flux-

Combat Each ranked character makes both a Wave and an Action each turn.

Waves -as meanuevers -may not deal stress or inflict marvels directly


Action - attack with strike, perform Blocks with block. - may also inflict marvels, these always use a non-combat skill to attack and defend --Disorient (-1 to one non-combat skill) --Disrupt (-1 to one combat skill) --Knockback (push 1 zone) --Secondary Stirke (must have an internal to use) (both attacks take -2 to resolve)

Damage Shifts + Damage = Stress Toughness + Armor + Chi expended = Chi Aura Stress < half = no effect half to < Chi Aura = 1 ripple > Chi Aura = a trivial condition CA+3 = minor condition CA+6 = major condition

Must inflict at least a trival condition to inflame an existing one. Ripples add 1 to Stress inflicted to determine if a condition is inflicted