Flumina et Lacus Combat
-Rules in flux-
Combat Each ranked character makes both a Wave and an Action each turn.
Waves -as meanuevers -may not deal stress or inflict marvels directly
Action
- attack with strike, perform Blocks with block.
- may also inflict marvels, these always use a non-combat skill to attack and defend
--Disorient (-1 to one non-combat skill)
--Disrupt (-1 to one combat skill)
--Knockback (push 1 zone)
--Secondary Stirke (must have an internal to use) (both attacks take -2 to resolve)
Damage Shifts + Damage = Stress Toughness + Armor + Chi expended = Chi Aura Stress < half = no effect half to < Chi Aura = 1 ripple > Chi Aura = a trivial condition CA+3 = minor condition CA+6 = major condition
Must inflict at least a trival condition to inflame an existing one. Ripples add 1 to Stress inflicted to determine if a condition is inflicted