Mister Fantastic

From RPGnet
Revision as of 07:25, 4 April 2006 by Renenarciso (talk | contribs)
Jump to: navigation, search

Mister Fantastic, PL 12

Str 11 (+0), Dex 12 (+1), Con 16 (+3), Int 40 (+15), Wis 13 (+1), Cha 15 (+2)

Skills: Computers 3 (+18), Concentration 7 (+8), Craft (chemical) 10 (+25), Craft (electronic) 15 (+30), Craft (mechanical) 15 (+30), Diplomacy 6 (+8), Disable Device 10 (+25), Knowledge (life sciences) 3 (+18), Knowledge (physical sciences) 15 (+30), Knowledge (tactics) 3 (+18), Knowledge (technology) 15 (+30), Notice 5 (+6), Pilot 5 (+6), Sense Motive 4 (+5)

Feats: Attack Specialization (unarmed) 3, Benefit (wealth) 3, Connected, Dodge Focus 6, Elusive Target, Improved Grapple, Improved Initiative 2, Improved Pin, Interpose, Inventor, Master Plan, Skill Mastery (Craft [electronic], Craft [mechanical], Disable Device, Knowledge [technology]), Teamwork 2, Ultimate Effort (Craft [electronic] checks), Well-Informed

Powers:

  • Elongation 9
  • Protection 7 (Extra: Impervious, Flaw: Limited to Physical Damage)
  • Shapeshift 4 (up to rank 6 powers, but only 20 PPs to distribute, Flaw: Only Humanoids and Simple Geometrical Forms of the Same Color)
  • Strike 6

Combat: Attack +6 (+12 unarmed), Grapple +21, Damage +6 (unarmed), Defense +14 (+4 flat-footed), Knockback -7, Initiative +9

Saves: Toughness +10, Fortitude +6, Reflex +8, Will +8

Abilities 47 + Skills 19 (116 ranks) + Feats 26 + Powers 50 + Combat 28 + Saves 17 = Total 187