Archaeus Brevas
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<character quote>
Background
Overview
Appearance
Personality
- Pride (Craftsmanship):
- +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill
- Disgrace (Greed): Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.
- +4 Corruption, -10 to all Commerce Tests
- Motivation (Innovation): Discarding the strictures against innovation, Archaeus has embraced it.
- +2 Corruption, +3 Intelligence, -2 Wounds
Why Chaos?
Desires and Goals
Enemies and Hatreds
History
Views
Profile
Character Name | Player Name | Race | Archetype | Party Role | Infamy | Wounds | Corruption | Experience |
---|---|---|---|---|---|---|---|---|
Archaeus Brevas | Sunhawk | Human | Heretek | Scout/Augur | 23 | 10+1d5 | 6 | 7000/7000 |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship |
---|---|---|---|---|---|---|---|---|
26 | 35 | 27 | 40 | 40 | 55 | 45 | 40 | 30 |
Skills
Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins. Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.
- Agility: Dodge
- Intelligence: Logic, Tech Use +10
- Common Lores: Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech
- Scholastic Lores: Astromancy
- Forbidden Lores: Adeptus Mechanicus, Archeotech
- Languages: Low Gothic
- Trades: Archaeologist
- Perception: Awareness, Scrutiny
Talents
Tier One
- Die Hard: Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.
- When suffering from blood loss, roll twice to avoid death.
- Enemy (Adeptus Mechanicus): Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.
- Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.
- Foresight: Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.
- Given ten minutes of contemplation, gain +10 to a single Intelligence Test.
- Lesser Minion of Chaos:
- Possesses a servo-skull as a minion.
- Technical Knock: Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.
- Can un-jam a weapon as a Half Action once per round.
- Total Recall: Archaeus' excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.
- Nigh-perfect recall of any events or information learned. For extreme cases, an Intelligence Test may be called for.
- Weapon Training: Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.
- Las, Plasma, Primary, Shock
Tier Two
- Armour-Monger: Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.
- Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.
- Mechadendrite Use (Utility): Archaeus disdains the use of weapon-bearing mechadendrites - that's what servitors are for - but finds value in more utilitarian mechanical tentacles
- Allows the use of Manipulation, Medical and Optical Mechadendrites.
Tier Three
Traits
Traits
- Binary Chatter: Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.
- Gain +10 to tasks that involve ordering or communicating with servitors
- Mechanicus Implants: Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.
- The Quick and the Dead: A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.
- +2 to Initiative rolls.
Mutations
Equipment
Armour
- Light Carapace Armour: <descript>
- <effects>
Weapons
- Lascarbine (Best):
- Power Axe (Common):
Cybernetics
- Cerebral Implant (Good):
- Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
- Mind Impulse Unit (Good):
- +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)
- Optical Mechadendrite (Common):
- Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end
- Luminen Capacitor (Common):
- Can recharge powered systems with a Toughness Test or as an offensive weapon
Minions
- Servoskull (Lesser):
- WS 01, BS 30, ST 02, AG 10, TO 10, IN 10, PE 30, WI 06, FE 01, 100 points for characteristics, 3 wounds, hover at 4, Loyalty (Fellowship)
- Skills: Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)
- Talents: Deadeye Shot, Heightened Senses (Vision), Sound Constitution, Mimic, Orthoproxy
- Traits: Hoverer 4, Size 2, Machine 2
- Equip: 1 Scarce or lower weapon, 1 armour or other
Other Gear
- Unholy unguents
- Combi-tool
- dataslate
Alignment
- Khorne: 0
- Nurgle: 0
- Slaanesh: 0
- Tzeentch: 3
- Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight
Experience
Experience 6000-7000
- Skill: Awareness (200)
- Skill: Scrutiny (200)
- Skill: Forbidden Lore: Adeptus Mechanicus (200)
- Talent: Foresight (200)
- Skill: Interrogation (200)