Iceman
Iceman, PL 10
Str 12 (+1), Dex 14 (+2), Con 16 (+3), Int 12 (+1), Wis 10 (+0), Cha 14 (+2)
Skills: Bluff 4 (+6), Knowledge (popular culture) 4 (+5), Notice 4 (+4), Pilot 2 (+4), Profession (Accountant) 4 (+4), Sense Motive 4 (+4)
Feats: Attack Focus (Ice Powers and Weapons) 4, Move-By Action, Taunt, Teamwork 2
Powers:
- Cold Control 12 (Power Feats: Alternate Powers [Blast 12 (Ice), Create Object 8 (Extra: Continuous), Fatigue 8 (Extra: Ranged), Friction Control 8 (Slickness), Snare 12])
- Flight 4 (Ice Slides, Flaw: Low Altitude, no higher than 30 feet)
- Immunity 10 (Cold Effects)
- Protection 5 (Extra: Not Permanent)
Combat: Attack +4 (+8 with ice powers and weapons), Grapple +5, Damage +1 (unarmed), +12 (blast), Defense +6 (+3 flat-footed), Knockback -5, Initiative +2
Saves: Toughness +3 (+8 iced-up), Fortitude +5, Reflex +5, Will +3
Drawbacks: Power Loss (Iceman's Protection should be considered Ablative against fire and heat attacks, -1)
Abilities 18 + Skills 6 (22 ranks) + Feats 8 + Powers 53 + Combat 20 + Saves 8 - Drawbacks 1 = Total 112