Andor Rockwedge

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  • Character Name: Andor Rockwedge
  • Class: Dwarf
  • Level: 1
  • XP/XP Needed: 0/2,200

Ability Scores

  • Strength: 13 +1 Attack and damage
  • Intelligence: 11 +0
  • Wisdom: 10 +0
  • Dexterity: 7 -1 Defensive, ranged and initiative
  • Constitution: 16 +2 hp/die
  • Charisma: 16 Max Hirelings 6, Morale 9, +1 Reaction

Combat

  • AC: 5
  • HP: 10
  • Base Attack: +1
  • Weapon/Weapon Feat/Damage
    • War Hammer/B/1d6
    • Normal Sword/B/1d8
    • Trident/B/1d6
    • Light Crossbow/B/1d6

Saving Throws

  • Death Ray/Poison: 8
  • Magic Wands: 9
  • Paralysis/Petrify: 10
  • Breath Weapon: 13
  • Rod/Staff/Spell: 12

Class Abilities

  • Heatvision
  • Stonelore

Misc.

Skills:

  • Bluff
  • Diplomacy
  • Gambling
  • Nature Lore

Weapon Feats

  • War Hammer
  • Normal Sword
  • Trident
  • Light Crossbow
  • Languages: Dwarven, Thyatian

Gear/Enc/Number:

  • Chain Mail / 400 cn / 1 40 gp
  • Shield / 100 cn / 1 10 gp
  • War Hammer / 50 cn / 1 5 gp
  • Trident / 25 cn / 1 5 gp
  • Backpack (holds 400cn) / 20 cn / 1 5gp
  • Purse (holds 50cn) / 2 cn / 1 / 5sp
  • Rations (1 week’s, dried) 70 cn / 1 15gp
  • Sack (holds 200cn) 1 cn / 1 1gp
  • Waterskin (full, 1 day’s) 30 cn / 2 1gp
  • Money: 6 gp, 5 sp (purse) (starting 90 gp)
  • Total Encumbrance: 739
  • Move: 30

Background/Appearance/Etc.

Andor grew up as a farmer (somebody has to grow the food for all those halls under the Mountain) before getting tired of looking at the south end of a mule. Inspired by the stories about his great-grandfather. who retired to a farm after his adventuring days were over, he drifted to Threshold from Highforge. He has been working in a logging camp to make ends meet, and has saved up a little gold and is ready to give adventuring a go.

Andor is of average height for a dwarf, and of considerably above average girth. His extra weight makes him noticeably slow, but does not effect his stamina. He has blond hair, and his beard is cropped fairly short, for a dwarf (it doesn't even extend half way down his chest).

He is cheerful and outgoing, and spends money easily when he has it, which is why he usually doesn't. He is also impatient, as evidenced by his decision to begin adventuring before he could afford better equipment.