X-Men Unnatural Selection: Madelyne Pryor

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Madelyne Pryor[edit]

Affiliations – Solo D6, Buddy D10, Team D8


Distinctions

Mother Instinct

Red Queen

A woman scorned


Power Sets

Clone of Jean Grey

Mind Control D8

Psychic Resistance D8

Psychic Blast D8

Telekinesis D10

Force Field D10

Flight D8

Telepathy D8


Hellfire Queen

Sorcery D8

Astral Projection D10 (note that Madelyne directly translates to the Astral Plane, and does not leave a body behind, which has it’s own advantages and drawbacks.)

Teleport D10

Anodyne Healing D8

SFX - Multipower – Use two or more Clone of Jean Grey or Hellfire Queen powers together, at -1 step for each power

SFX – Area Afffect – Add a D6 and keep an additional effect die for each additional target

SFX – Unleashed – Step up or double Any Clone of Jean Grey or Hellfire Queen power power for one action. If the action failes, add a die to the doom pool equal to the die type of the power used.

SFX - Psionic Body – Spend a PP to ignore the effects of physical stress from one attack

Limit – Finite Reserves – When using Anodyne Healing, you may only recover stress and trauma for others, not yourself. Add either 1D6 to the Doom Pool or take 1D6 Physical Stress

Limit – Psionic Entity – you can not take recovery actions unless some someone with an appropriate psychic power assists you, and you use their die type in their pool, or unless you spend a PP (in which case you use Telepathy D8)

Limit – Growing Dread – 1s and 2s on Madelyne’s dice count as opportunities

Limit – Mutant – Earn 1 PP when affected by Mutant milestones and tech


Specialties

Combat Expert

Menace Master

Mystic Expert

Psych Master

Vehicle Expert


Milestones

Queen of Hellfire

1 XP When you are reminded of past hurts, traumas and betrayals

3 XP When you are questioned as to your loyalties and objectives

10 XP When you either betray your comrades to take vengeance, or stay by your comrades and abandon revenge


Declaration of Self

1 XP When you proclaim your individuality

3 XP When you struggle with your identity

10 XP When you cause trauma to a comrade by a refusal to trust them or take trauma for someone you trust