Group Two Plot Hooks

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  • An elven merchant named Sindar needs a package delivered to Selenica, far to the north in the Republic of Darokin
  • A savage beast has been terrorizing the woods and hills around Threshold, killing or maiming several farmers and shephards. No one can quite agree as to what manner of beast it is -- bear, boar, wolf or something else entirely -- but all concur it is a threat that needs to be ended. The Patriarch of Threshold has offered to gift whomever slays the beast with a puissant sword of magical powers.
  • A merchant named Hakeem has been asking around, looking for a group of adventurers "bold and good of heart" for some unspecified job of some risk but great reward.
  • The local merchant Clifton Caldwell has recently purchased the old Antilles Castle to the soutwest of Threshold and has put the word out that he is looking for "Qualified Eviction Personnel".
  • Rumors of an evil temple and caves filled with all manner of dangerous humanoids just outside of Castlellan Keep -- far to the northeast of Threshold -- have filtered into town, brought by soldiers on leave. Apparently the garrison at the Keep has is too busy fighting feral giants to spend time rooting around the caverns, which are said to be vast and labyrinthine.