The Rook - Cry Havoc/Trevor Mackenzie

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Trevor Mackenzie

High Concept: Gravitationally-Enhanced Thug

Trouble: The Man I Was

Refresh: 2

Skills

Great- Physique Good- Fighting, Notice Fair- Shooting, Athletics, Will Average- Contacts, Resources, Empathy, Lore

Stunts Lie Whisperer

Extras Weight Manipulation- 2 Refresh

+2 Shifts of damage when wielding an object with Fighting

+2 Physique for the purposes of lifting and carrying

Gravity Spiking- 1 Refresh

May use Shooting to push/launch objects from current zone to an adjacent one

Background

Trevor Mackenzie doesn't remember his life before being a Barghest. He has what seems to be a generic American accent and education. He has excellent command over his ability. His skills are honed to a razor's edge. His memories are a cypher, leaving no impression of where, or who, he has been. People have been inside his head, and the best description one mind-reader gave was that his memory was like an emptied glass: a faint residue that gives a hint of the flavor that was there but actually conveys little about it's former contents. They tell him that he went to a quiet little school that the Chequy use for problem children. They tell him that he's been a loyal and not particularly noteworthy Pawn. They tell him that there was an accident three years ago that damaged his memory and that the rest of his team was killed. They also tell him to let them know the minute that he starts to remember anything. Their expression when they give him that last line inspires him to keep his mouth closed about anything that has to do with his memories at his monthly psych eval. The fact that he's never met anyone who's heard of him before three years ago just makes his paranoia run even more rampant.

First Adventure

After having spent the last two years being run through a battery of psych tests and combat drills (and entirely unsure what the point of identifying Rorschach blots while pinned by 3 heavy machinguns was in service of), Trevor was finally cleared for active duty assignments. Before he could be assigned to a team, however, he was tasked with clearing out a small cult that had taken root in a sleepy little town and that this was to be considered a test of his resourcefulness. As he killed the last cultist, the young man choked out a cryptic warning that he was just being used by his new masters as a gurgling noise.

Aspect- Just because you're paranoid doesn't mean... (Trevor's only a few years old and been in the hands of a shadowy conspiracy that entire time. He tends to suffer from a constant feeling that nothing is what it seems. In his line of work that can be a survival trait, but he also tends to concoct strange conspiracies working against him that might or might not actually exist.)