The Great Commorragh Campaign Rules
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Derived Stats
Most are calculated normally but MOVE is increased to reflect the longer timespan of combat rounds being used. It is thus (STR+DEX)/2 instead of (STR+DEX)/10
An additional stat has also been added called Parry and it is equal to DEX/2.
Combat
Parry is added to ARM just like a shield bonus, and indeed shields simply give a bonus to parry in this game.
Modifiers
Modifiers are being reduced in an effort to make the base skills more important. 10s become 5s and 5s become 2s except for Passions which still give +10 or -5.
Paired Weapons
Using two weapons gives you +2 to your Parry and you may choose to use both special effects of your weapons by making all rolls with the lower of the two skills. Wyches have access to the Wych Weapons skill which combines two skills and so they get no penalty when using those, and anyone may use identical weapons at full skill since there is no extra special ability to gain.
Paired knives gain +1d6 damage (negating their normal penalty) so they are slightly less effective than a sword.