TAND:Archeotech Items

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Melee[edit]

Chainaxe[edit]

  • Lord Micron Eisen's Storm-Axe (Imposing, Swirling Energy, Surly, Resplendent, Best Quality)
    • Melee; 1d10+10 E; Pen 9; Power Field, Unbalanced, +10 to hit, +15 to Intimidate and Command, If Fear >1 then +1 Fear Rating, +30 to find when concealed, +2 Init while used, Shuts down temporarily on 96-100; 3kg

Ranged[edit]

Rifle[edit]

  • Polaris Pinpoint Precision Battle-Rifle. (Swirling Energy, Unpredictable, Zealous, Good Quality)
    • Basic; 90m; S/3/5; 1d10+7 E; Pen 6; Clip 20; Reload Full; Shocking, Reliable, +1 DoS on Success, +1 DoF on Failure, Never more than -+30 mod on Roll; 7kg

Heavy Rifle[edit]

  • Lord Micron Eisen's Combat Rifle (Swirling Energy, Resplendent, Lucky, Best Quality)
    • Basic; 60m; S/4/8; 1d10+7; Pen 5; Clip 48; Reload 2 Full; Shocking, Never Jams or Overheats, +5 to Intimidate and Command, +1 Unburnable Fate Point; 35kg

Armor[edit]

Assassin's Bodyglove[edit]

  • Balanar-Pattern Nightsuit (Swirling Energy, Trusty, Dogged, Good Quality)
    • AP 3 (All), Reroll first hit (melee or ranged) per round at -10, +1 AP against first hit per round, Once per session gain +10 to any one test while wearing this armor, always returns when lost somehow.

Power Armour[edit]

  • Lord Micron Eisen's Plate (Incalculable Precision, Lucky, Resplendent, Best Quality)
    • 10 AP (All), +10 Dodge Tests, +20 Str, Eternal Power, In-Built Recoil Gauntlets, +5 to Intimidate and Command, +1 Unburnable Fate Point; 16kg.

Tool[edit]

Combi-Tool[edit]

FemtoTech Multi-Function Flash Fabricator (Compact, Lucky, Vanishing, Good Quality)

  • +10 Tech-Use, fingernail-sized, -10 to find (even when not hidden), -40 to detect if hidden.

Auspex[edit]

FemtoTech Panopticon Multiband Perception Enhancement Unit (Compact, Trusty, Lucky, Best Quality)

  • +30 Bonus to Awareness Tests, Tech-Use +10 to spot things not normally detectable by human senses. Range 100m. Form: Contact Lens. +1 Unburnable Fate Point, Always Returns.

Starship Component[edit]

Plasma Drive[edit]

  • MicronTek III-A Cruiser Drive (Compact, Zealous, Cruel, Common Quality)
    • Size 9, +75 Power, Reroll Starship weapon damage once per session, Never more than +30 or -30 to tests involving this component.

Gellar Field[edit]

  • Orbis Sanctus Gellar Field (Swirling Energy, Lucky, Vanishing, Best Quality)
    • Power 1, 1 Unburnable Fate Point, -10 to find aboardships.

Macrobatteries[edit]

  • Stark Industries MkVII Ortillery Module (Steady, Cruel, Vanishing, Common Quality)
    • Power 4, Space 5, Strength 6, 1d10+2, Crit Rating 5, Range 6, +5 to Hit, reroll damage once per session, -10 to find aboard vessel; Light Cruiser, Cruiser only