Arabian Knight

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Arabian Knight, PL 10

Str 15 (+2), Dex 18 (+4), Con 16 (+3), Int 12 (+1), Wis 13 (+1), Cha 15 (+2)

Feats: Attack Specialization (carpet) 2, Attack Specialization (magical blasts) 2, Attack Specialization (sash) 2, Attack Specialization (scimitar) 3, Improved Initiative

Powers:

  • Device 11 (Golden Scimitar, Easy to Lose, Blast 10 [Magical Force, Extra: Continuous Duration (Trigger Only), Power Feat: Triggered (Whenever someone wields the sword without his permission)], Strike 3 [Extra: Penetrating, Power Feat: Mighty])
  • Device 5 (Magic Carpet, Hard to Lose, Restricted [Only Him], Snare 10 [Power Feats: Reversible, Tether, Alternate Powers: Blast 10 (Acting as battering ram or whip), Flight 5 (100 MPH, Extra: Affects Others, Power Feat: Progression)]
  • Device 5 (Magic Belt-Sash, Hard to Lose, Restricted [Only Him], Snare 10 [Flaw: Touch Range, Power Feats: Extended Reach 8, Reversible, Tether, Alternate Powers: Boost 3 (+12 to Climb Skill), Strike 10 (Acting as whip, Power Feats: Extended Reach 8)]

Combat: Attack +6 (+10 magical blasts, carpet, or belt-sash, +12 scimitar), Grapple +12, Damage +2 (unarmed), +5 (scimitar), +10 (blast, carpet, or sash), Defense +12 (+6 flat-footed), Knockback -2, Initiative +8

Saves: Toughness +5 (+3 flat-footed)

Abilities 29 + Powers 73