AnglerStudios:Editor

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Revision as of 06:11, 20 May 2006 by G01d HaCkEr (talk | contribs) (Added first thoughts to how map editor will be made for our game.)
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Map Editor Design

First thoughts

Have been trying to think about what to make the editor in. There are 2 choices in my mind:

  1. Visual Basic
    1. This has the advantage of potentially faster development, and easier development.
    2. It also has many disadvantages, such as me not knowing how to implement a large grid with multiple layers of pictures in each grid cell, etc. Also, not knowing how to do transparency, etc. Also, it would be harder to make a file format that is not just lines of text in a file that can be changed all too easily, and yet still have a C++ program read it in easily.
  2. Allegro
    1. This has the advantage of when working, also meaning that substantial parts of the game engine have also been written. Can use almost identical functions for loading the map in as saving it (an essential editor function!)
    2. Disadvantages are: more time taken to develop. Lots of coding needed before half-decent results achieved. GUI kind of sucks compared to drag-and-drop of VB. GUI is low res and ugly.

What do you think, Natoli? And how patient are you prepared to be, Richard? --G01d HaCkEr 06:11, 20 May 2006 (PDT)