The Judges of Tehom
This is a Setting in progress by RPGnet user Nick the Nevermet.
Parameters
I am making this with a (weak) assumption that I will be using Heroquest to run it. As such, I am going to describe the game & setting as Robin Laws suggests one does in the "Parameters" section early in the book.
Genre
Hero-Kings of high tech city states in a world with supernatural forces reminiscent of "Lost".
Setting
- Tehom is a world that was settled and terraformed generations ago. The project (and the colonists) were abandoned when the world's psychic consciousness took notice of humanity and began to resist terraforming efforts.
- Society has since stabilized, though the Raquiya System and the planet Tehom are still cut off from interstellar human civilization.
- A thin band of ocean and islands near the equator have been fully terraformed, though the colder reaches of the planet are a hybrid of the planet's original ecology and the Terran one engineered by humans.
Links
System information
- System: Raquiya
- Technology: 1/-1 (“Cerentech” vs. standard society)
- Environment: E0 – 1 garden and several barren worlds
- Resources: Rich
Primary Actors
- Ceren – the Lords
- Shoftim – The Governors – leaders of the Lords
- Tehom – the world of Raquiya IV
- Mevakeret Tavul– The Fascinated Traveler, Steward of Tides, the world mind or psychic aggregator of Tehom
Political entities
- The Ten Horns – The ten great cities of humanity
- The Little Horn – The Commune, aka, the Communal Republic
- The Seven Crowns – the Seven great Shoftim