The Hyborian Age

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Revision as of 10:08, 10 October 2013 by 167.165.222.32 (talk) (House Rules)
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A sword and sandal campaign using ACKS, set in R.E. Howard's Hyboria.

Adventurers

Henchmen

Current Hit Point Totals

Adventurers

  • Ankro the Blind: 22/22
  • Iskander Alimmand: 20/20
  • Lucius: 22/22
  • Hikari of Yamatai 25/25

Henchmen

  • Vita: 12/12

Mounts

  • Horse, Ankro's mount: 12/12
  • Medium Warhorse, Lucius' mount: 13/13
  • Light Warhorse, Vita's Mount: 7/7
  • Heavy Warhorse, Hikari's Mount: 21/21

Marching Order

  • Name / Name

Maps

docs.google.com/drawings/d/1EUCd3k9G6A8VUKUWqrh5hNIZ4KaIaVUEKgtiraXme14/edit

House Rules

*Experience

    • Experience will be the responsibility of the player to track. However, if you have an experience bonus for exceptional stats, as soon as you increase in level you immediately gain a bonus amount of experience points equal to the appropriate bonus percentage towards the next level.

*Character Generation

    • As per the rules for Adventurer tier, players being with 20,000xp and 16,000gp to expend making a character.
    • No demihuman races or racial classes exist in the world, but if you have your heart set on playing a particular class I am willing to strip the demihuman racial characteristics out (i.e. you can be a Nightblade, but not an Elven Nightblade, if you want to be a Magic-User/Thief)
    • The country or culture of origin for a character determines their bonus starting language and a bonus starting proficiency which the player may lobby the DM for. For example, Conan is a Cimmerian so he begins play speaking Aquilonian (the lingua franca of the world) and Cimmerian, and begins with a cultural proficiency in Climbing (because Howard mentions it about a thousand times).

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