Sarah Olien d'Cannith
A character in Morgrave High: Passing Marks
“And when you insert the three attuned shards into the entanglement inhibitor, it makes coffee. Instantly! I’m calling it the Speedy Coffee Percolation Device. Now if I could only figure out how to make it smaller than a building…”
Role: Artificer
Character Archetype: Valedictorian
Theme Songs: "Every little Thing She Does is Magic" by Ra -[1]
- "I Like Giants" by Kimya Dawson - [2]
Family: Lord James and Lady Felicity Olien d'Cannith (parents)
Character Sheet[edit]
Languages: Common, Dwarven
Str 8, Con 11, Dex 10, Int 19, Wis 17, Cha 13.
Diplomacy +9, Arcana +12, Perception +11, Dungeoneering +11, History +12, Thievery +8
Acrobatics +3, Bluff +4, Endurance +3, Heal +6, Insight +6, Intimidate +5, Nature +6, Religion +7, Stealth +3, Streetwise +4, Athletics +2
HP: 53 Surges: 7 Surge value: 13
AC: 22 Fort: 21 Ref: 20 Will: 20
- Leader: Twice per encounter as a minor action Sarah may allow an ally within 5 squares to spend a healing surge.
Ethereal Chill[edit]
At-Will Arcane, Cold, Implement Standard Action Area burst 1 centered on an ally within 5 squares
Target: One enemy in burst
Attack: +11 vs. Reflex
Hit: 1d8 + 7 cold damage. Until the end of your next turn, any enemy that hits the ally takes 3 cold damage.
Aggravating Force[edit]
At-Will Arcane, Force, Weapon Standard Action Melee (Club) or Ranged weapon (Hand Crossbow 10/20)
Target: One creature
Attack: +13 vs. AC
Hit: 1d6 + 7 force damage (Ranged) or 1d8 + 7 force damage (Melee), and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Magic Weapon[edit]
At-Will Arcane, Weapon Standard Action Melee (Club) or Ranged weapon (Hand Crossbow 10/20)
Target: One creature
Attack: +14 vs. AC
Hit: 1d6 + 7 damage (Ranged) or 1d8 + 7 damage (Melee), and each ally adjacent to you gains a +1 power bonus to attack rolls and a +3 power bonus to damage rolls until the end of your next turn.
Scouring Weapon[edit]
Encounter Acid, Arcane, Weapon Standard Action Melee (Club) or Ranged weapon (Hand Crossbow 10/20)
Target: One creature
Attack: +13 vs. AC
Hit: 2d6 + 7 acid damage (Ranged) or 2d8 + 7 damage (Melee), and the target takes a -2 penalty to AC until the end of your next turn.
Altered Luck[edit]
Encounter Arcane, Implement Standard Action Area burst 2 within 10 squares
Target: One creature in burst
Attack: +11 vs. Will
Hit: 1d6 + 7 modifier damage, and the target takes a –2 penalty to saving throws until the end of your next turn.
Effect: One ally within the burst gains 8 temporary hit points and a +2 bonus to an attack roll, a skill check, an ability check, or a saving throw before the end of your next turn. The ally can use the bonus after determining the result of a roll.
Runic Resistance[edit]
Encounter Arcane, Implement ; Varies
Standard Action Area burst 1 within 10 squares
Target: Each enemy in the burst
Attack: +11 vs. Reflex
Hit: 2d6 + 7 damage. Choose a damage type: acid, cold, fire, or lightning. The attack deals damage of that type to each target.
Effect: Choose a damage type: acid, cold, fire, or lightning. Each ally in the burst gains 8 resistance to that type until the end of your next turn.
Bag of Holding Arm[edit]
At-Will Free Action (Special) Personal
Effect: You draw or sheathe a weapon, pick up an item in your space or adjacent to you, or retrieve or stow an item.
Special: You can use this power only once per round.
Peer Through the Void[edit]
The Goggles, they do Something!
Encounter Arcane, Stance
Minor Action Personal
Effect: You assume the peer through the void stance. Until the stance ends, you gain blindsight 3, and aberrant creatures grant combat advantage to you. You take a -2 penalty to attack rolls against creatures outside the range of your blindsight.