Savage Worlds Accursed CharacterGerhardt
Gerhardt Reiniger
Dhampir (Valkenholm); Novice (0 XP); Male
Racial Package: +2 Charisma, d6 starting Agility, d6 starting Notice, Low Light Vision, +4 damage from wooden weapons, Blood Witch Banes attack a Dhampir first, Habit (Minor): Drink fresh blood when it is available - Spirit roll to resist
Agility d8; Smarts d6; Spirit d6; Strength d6; Vigor d6
Charisma +4; Parry 7; Toughness 8 (3); Power Points: 10
Athletics d4
Fighting d8
Gambling d4
Guts d6
Knowledge (Chemistry) d4
Notice d6
Persuasion d4
Riding d4
Shooting d6
Streetwise d4
Witchcraft d6
Spells
"Ifrit's Ruin" - (Bolt); elemental trapping: Fire
"Blessed/Cursed Mark of Xidar" - (Boost/Lower Trait); trapping: "Blessed" - Gilded light settles upon the target; "Cursed" - Sickly green, foul energies dance mockingly around target
Equipment
Reinforced Greatcoat - Armor +3, covers T, L, A
Rapier - STR(d6)+d4; Parry +1
Flintlock Pistol - 5/10/20; 2d6+1; RoF 1; 2 actions to reload
Dagger - 3/6/12; STR(d6)+d4; RoF 1
Six shot packets
2 weeks of food and water
Assorted adventuring gear
Hindrances: Heroic (Major), Vengeful (Minor), Vow (Minor, Destroy the Witches)
Edges: Attractive, Arcane Background: Witchcraft
3 Wounds Before Incapacitation
2 Fatigue Levels Before Incapacitation
3 Bennies (Soak a Wound, retry an action)