GURPS Weapons 32
Light Anti-Tank Weapons of World War III
Guns (LAW)
TL | Weapon | Damage | Acc | Range | Weight | RoF | Shots | ST | Bulk | Rcl | Cost | LC | Notes |
8 | Armbrust (80mm) | 5dx7(10) cr ex | 4 | 300/500 | 13 | 1 | 1(-) | 10† | -4 | 1 | 1052 | 1 | [2] |
7 | M72A2 (66mm) | 6dx4(10) cr ex | 4 | 200/300 | 5 | 1 | 1(-) | 10† | -4 | 1 | 250 | 1 | [5, 7] |
8 | M136 AT-4 (84mm) | 6dx6(10) cr ex | 3 | 330/2300 | 14.7 | 1 | 1(-) | 10† | -5 | 1 | 1500 | 1 | [5, 7] |
8 | Mk.153 Mod.1 SMAW (83mm Rocket) | 6dx6(5) cr ex [6d] | 4 | 500/1000 | 29.5/13 | 1 | 1(4) | 10† | -5 | 1 | 13000 | 1 | [5, 7] |
Notes:
- Malf is 16.
- Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM.
- Can be attached to any AK, AKM, or AKMS type rifle. Use the rifle's bulk.
- Can be attached to any TL7 or 8 assault rifle or carbine. Use the rifle's bulk.
- Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM).
- Use Gunner (Machinegun) when mounted on tripod.
- Damage is not halved at 1/2D range, but loses any armor divisor.
- Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile.
- Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile.
- Pop-up terminal guidance option, can be set to attack the top armor.
- "1/2D" range is the minimum range.
- Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. Normal ammunition may be used. Range shown is 5.56x45mm. If fired from a 7.62x51mm rifle, the range is 125/400.
- Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. A special blank cartridge is required, included in the price of the rifle grenade. Use the rifle's bulk.