Super Equipment

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Costume

  • Costume (• to •••••+)
Dur: 2, Siz: character’s Size-1, SL: Dur+Siz

Effect: special, see components.

Component	Effect
Armored		• to ••	+1/+1 Armor and +1 Dur per dot
Bulletproof	•	+1/+0 Armor, +1 Dur, Bulletproof quality
Camouflaged	• to ••• +1 to +3 bonus to Stealth rolls in designated terrain (aerial, desert, snow, urban, virtual or woodland)
Caped		•	+1 bonus to Athletics rolls when balancing, falling, flying
Feral		•	+2 bonus to Expression or Animal Ken rolls against non-Supers
Insulated	• to ••• Protects against environmental penalties or damage from extreme cold, heat, electricity, radiation, sound, or toxic substances (choose one); +1 Dur
Inspiring	•	+2 bonus to Expression or Persuasion rolls against non-Supers
Intimidating	•	+2 bonus to Expression or Intimidation rolls against non-Supers
Masked		-, or •	(-) Domino Mask: -1 penalty to recognize character only; Full Mask: as •, but -1 pen to social rolls for no facial expression, (•) -2 penalty to recognize character; no automated facial recognition.
Mysterious	•	+2 bonus to Expression or Subterfuge rolls against non-Supers
Padded		•	+0/+1 Armor, doubles against B damage
Sexy		•	+2 bonus to Expression or Socialize rolls against appropriate gender
Shifting	••	Costume able to change appearance at will once per scene, or more often with expenditure of one Verve per scene
Smart		••	Contains sensors for specific substances, radiation, or electrical transmissions and can relay their existence and concentration in immediate vincinitiy to wearer
Symbiotic	••	Reduces Verve regain by one; may have own three-dot rank 1 power, or four dot Merit
Tranquets	•	Medicine roll +2 automatically stabilizes character when bleeding to death (Health track full with L dmg)
Unstable Mole.	••	Changes shape or size with character; highly resistant to elemental- or energy emissions from character
Utility Pockets	•	Costume provides five extra pockets for gadgets and gear of Size 1 or less.
Weatherproof	•	Costume lets character ignore up to -2 environmental penalties or 1 damage from weather or extreme temperatures.
Ridiculous	-•	-1 penalty to social rolls; cancels Feral, Inspiring, Intimidating, Mysterious, or Sexy quality.
Unhandy		-•	Additional -1 movement penalty

Mega-Items

  • Communicard (Mega-Item •)
Dur: 1, Siz: 0, SL: 1

Effect: This type of next-gen communication- and identity-management systems is produced by Stark Enterprises, Oscom, Fitzengel Electronics, and other providers of top-of-the-line hardware for state, military, or private sector operations, in many variants and rivaling standards, and employed by many famous International Defense Agencies, Superhero Groups, or Terrorist Organizations, such as S.H.I.E.L.D., HYDRA, or The Avengers. A, by biometric and morphogenic security, rightfully identified owner may take up audiovisual communication with other members of its team, or other holders of such cards within a closed system of designated members and the operating company. The card may double as a high-end pass- or keycard with programmable clearances. The card also monitors the location and health condition of its owner, relates these data via satellite to its operator and can be programmed to alert other card members or operating personal, in case the owner becomes lost, or health condition changes to critical. To have a own Communicard System a group of Heroes must either rent the provider services from one of the companies above for a fee of Resources 3 per member and month, or own a shared Base with Computer Network 4+ and buy a franchised system from one of the companies above for Resources 5 without restrictions to members and allocation of cards, which includes appropriate hard- and software for the operating computers, as well as 100 blank cards.

  • Bulletproof Cape (Mega-Item ••)
Dur: 3, Siz: 3, SL: 6

Effect: Armor +1/+0; wearable over costume or light body armor, stacks with armor of up to 2/X, bulletproof quality.

  • Supersoldier Scalemail (Mega-Item •••)
Dur: 4, Siz: 3, SL: 7

Effect: Armor 3/2, bulletproof quality, energy ablative quality.

  • Multi-Bracer (Mega-Item •••)
Dur: 3, Siz: 1, SL: 4

Effect: Contains a combination of communicator, flashlight, and radio with police-scanner, and either a wrist-grappler with 25 ft. rope as well as a double dart-, disc-, or tracer launcher (+1; ft.), or a powerful mini-computer (+2 bonus) including a 3D-scanner and a strip-printer.

  • Utility Belt (Mega-Item • to •••••)
Dur: 3, Siz: 2, SL: 5

Effect: Belt comes with three slots fitted with selected equipment, plus three slots for each additional dot. Slots could contain ammunition clips, custom boomerang or bola, camera, climbing kit, crime-scene kit, demolitions kit, flashlight, flash- or smoke pellets, gas- or liquid container, Geiger-counter, knive, lockpicks, medkit, mini-computer, mini-toolkit, mini-powertool, mini-welder, probe kit, radio, rebreather, shuriken, taser, throwing darts, tracers, etc. Each object is custom made for the belt, smaller than Size 1 and has a Dur of 2 or 3. Objects from the belt provide a +1 equipment bonus and cost approximately Res 3 to add or replace. The Equipment Theme Merit, if bought in addition, affects every item contained in the belt.