Karal Jaingha
Karal Jaingha
- Caste: Dawn Caste
- Motivation: To build the Blue Dragon Company into the premier mercenary company in the South
- Anima Banner: A clockwise flying flock of Ibises, rising above Jaingha like a cyclone
- Virtue Flaw: Heart of Flint (Conviction)
Attributes
- Strength ****
- Dexterity ****
- Stamina **
- Charisma ***
- Manipulation **
- Appearance **
- Perception **
- Intelligence **
- Wits ***
Abilities
Caste
- Archery **
- Martial Arts *
- Melee **** (Blade **) (1st Melee)
- Thrown
- War ***** (1st War)
Favoured
- Athletics *
- Integrity **
- Presence ***
- Resistance * (Ox-Body Technique -1, -2, -2)
- Ride **
Unfavoured
- Awareness ***
- Bureaucracy **
- Dodge **
- Stealth **
Backgrounds
- Artifact *** Gunzosha Commando Armour
- Artifact * Aegis-Inset Amulets
- Backing *** Lookshy
- Contact * Obol (Guild Factor)
- Command *** Blue Dragon mercenaries
- Mentor * Malkus Niwadi Pinthal al-Lawati al-Tanji ibn Mahfouz
- Resources ***
Merits
- Born to Rule (2 pts)
- Ambidextrous (1 pt)
Essence
- Essence: 2
- Personal: 16/16
- Peripheral: 30/30 (33/33)
- Committed to Charms: 0
- Committed to artifacts: 3
- Willpower: 10/10
- Anima status:
Virtues
- Compassion: **
- Conviction: **
- Temperance: **
- Valor: ***
- (Virtue channels used: None)
Limit Break: Heart of Flint
Conflict
Physical
- Join Battle: 5
- Dodge DV: 4 (Mobility -3 when in armor)
- Parry DV: 5 (6 w straight sword, Additional +1 when in armor)
- Soak: 10L/11B/10A
- Hardness: 5L/5B
- Movement
- Move: 4
- Dash: 7
Social
- Join Debate: 5
- Dodge MDV: 4
- Parry MDV: 3
Health Levels
- -0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated
- (wounds are designated as bashing, lethal or aggravated)
Equipment
Straight Sword
- Speed 5
- Accuracy +2
- Damage +7L
- Defense +1
- Rate 2
Longbow
- Speed 6
- Accuracy +1
- Damage +6 (Broadhead Arrows)
- Rate 3
- Range 200
- Tags 2, B
Gunzosha power armor
- Soak 9L/9B
- Hardness 5L/5B
- Mobility -3
- Fatigue 2
- Attune 5 motes (3 motes with the Aegis-Insert Amulet)
- Sensory Augmentation Visor (+2 Awareness, negates all penalties from darkness less than total)
- Integrated Targeting Subsystem (+2 bonus to all attacks, +1 Parry DV)
- Adaptive Camouflage Subsystem (+4 bonus to Stealth)
- Exomuscular Fibers (Doubles ground speed, +2 bonus to Feats of Strength and inflicting damage with attacks)
- Vitality-Boosting Subsystems (Wearer regenerates one level of bashing with each action in combat or all bashing outside of combat)
- Resiliency Augmentation (+2 Resistance)
- Upkeep (Maintenance required every 100 hours of use, every 30 missed hours randomly disables one subsystem)
Experience 2*
- must be used for Intelligence, Perception, Awareness, or an Awareness speciality.