Missionary Father Quinn
Character
History
Lifepath
Stats
WS | BS | S | T | Ag | Int | Per | WP | Fel | Wounds | Fate Points | Insanity Points | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
41 | 33 | 40 | 31 | 34 | 40 | 34 | 53 | 40 | 12 | 2 | 0 | 0 |
Skills
- Common Lore (Imperial Creed)
- Common Lore (Imperium)
- Forbidden Lore (Heresy)
- Literacy
- Medicae
- Scholastic Lore (Imperial Creed)
- Speak Language (High Gothic)
- Speak Language (Low Gothic)
- Tech-Use (Basic)
Talents
- Air of Authority
- Armor of Contempt
- Light Sleeper
- Nerves of Steel
- Pure Faith
- Unshakeable Faith
- Basic Weapon Training (Universal)
- Melee Weapon Training (Universal)
- Flame Weapon Training (Universal)
Traits
- Accustomed to Crowds: Crowds not considered difficult when Running or Charging
- Hivebound: –10 penalty to all Survival (Int) Tests, and whilst out of a “proper hab” (e.g., places without manufactured goods, solid ceilings, and electrical power) the hiver suffers a –5 penalty to all Intelligence Tests.
- Wary: +1 Initiative Rolls