Tina-kora Maransdottir
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A Character Sheet
Background and Story
- Tiny Tina
- Maran Devor initiate. Classic skinhead girl.
- Ran away from home to join Maran Gor after she felt the great Shaker Temple calling to her. Found solace in Maran Devor and Knocking down trees. Left in the entourage of her Priestess to aid Kallyr in her rebellion. It all went to shit from there.
- Sometimes surly other times sweet as pie, but tough as old boots. Shaved head, fringe and filed teeth.
- Dark Earth, Death and Disorder.
- Hates Aldryami. Religiously inclined to kill them on sight.
- Heavy stone mace, Thr mace, Shield, Maul, Fist.
- Hooks: None for now as she'd be heading North or East to just get away for a while. Was her Priestess killed or did she send her away on important business? To the Paps? Has she heard of some of the ancient treasures of the Rubble or does she just want to go and trash the Garden?
Character Details
- Name: x
- Race: human
- Social Condition: freewoman
- Gender: 'female
- Runes: Dark Earth, Death, Disorder.
Characteristics
Str: 13/19, Con: 14, Siz: 8, Int: 12, Pow: 18, Dex: 13:, Cha: 10.
- Hit Points: 11/14
- Total Fatigue Points: xx
- Total Magic Points: 17
- Damage Bonus: (+1d4)STR spell
- Experience Bonus: xx
- Current Fatigue: x
- Current Magic Points: x
Skill Groups
- Communication: +6%
- Bargain (5%): 11%
- Fast Talk (5%): 11%
- Orate (5%): 11%
- Sing (15%): 56%
- Language [Tarshite] (INTx5%):72%
- Language [Trade] (INTx3%):46%
- Language [Earth speech] 31%
- Manipulation:+8%
- Conceal (5%):13%
- Device (5%): 13%
- Sleight of Hand (5%):13%
- Instrument [xxx] (0%)
- Knowledge: +2%
- Evaluate (5%): 7%
- First Aid (10%): 12%
- Craft [Tatooing] (10%): 47%
- Lore [Earth] (5%): 27%
- Perception: +8%
- Listen (25%): 33%
- Scan (10%): 53%
- Search (25%): 33%
- Track (10%): 13%
- Agility: +7%
- Boat (5%): 12%
- Climb (40%): 97%
- Dodge (5%): 32%
- Jump (25%): 52%
- Ride (5%):12%
- Swim (15%): 22%
- Throw (25%): 52%
- Stealth: -3%
- Hide (10%) 7%
- Sneak (10%) 7%
- Magic: +12%
Ceremony (5%) 67%
Spirit Magic
- Bludgeon 1
- Healing 2
- Fanaticism 1
- Vigour 3
- Disrupt 1
- Strength 2
Divine
Hit Points and Armour
Location Name | Armour types | A.P. | H.P. | Enc. | Melee | Missile |
---|---|---|---|---|---|---|
Head | xx | xx | xx | xx | 19-20 | 20 |
Left Arm | xx | xx | xx | xx | 16-18 | 18-19 |
Right Arm | xx | xx | xx | xx | 13-15 | 16-17 |
Chest | xx | xx | xx | xx | 12 | 11-15 |
Abdomen | xx | xx | xx | xx | 09-11 | 07-10 |
Left Leg | xx | xx | xx | xx | 05-08 | 04-06 |
Right Leg | xx | xx | 4 | xx | 01-04 | 01-03 |
- Total Hit Points: xx HP
- Total Armor ENC: xx
Weapons and Shields
- Attack Bonus: +8% (Extra +3% from Str spell)
- Parry Bonus: +7%
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
IH Heavy Stone Mace | 1d10 | 2 | 10 | 23% | 22% | - | 2.5 |
2H Heavy Stone Mace | 1d10 | 2 | 10 | 18% | 17% | - | 0 |
Light Mace | 1d8 | 2 | 6 | 23% | 22% | - | 1 |
Throwing Mace | 1d6 | 3-9 | 6 | --% | --% | Mdm | 2.0 |
Square shield | 1d6 | 3 | 18 | 23% | 22% | - | 3 |
Heavy cestus | 1d3+2 | 3 | 8 | 23% | 22% | - | 1.5 |
Brawl | 1d3 | 3 | arm | 33% | 32% | 0 | 0 |
Grapple | Special | 3 | special | 33% | 32% | 0 | 0 |
- Total Weapon ENC: -
Equipment
- Weapons:
- Armour:
- Other:
Valuables:
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