Yagura:Bill
Incorporating the [1]
Incorporation notes
Races:
[2] (Renamed, but not Iksar - the lizardy inhabitants of "Kunark" are related but separated by centuries and have a different name and stats.)
NPC classes:
[5] (there are only ever 2 of these, the master and his apprentice. They lead the cult of the Mistress of Shadows.)
Classes
29 Classes: [Balance Point noted if necessary]
- Cleric
- Druid
- Rogue [BP-1]
- Wizard
- [6]
- [7] (don't use, just reference it for the actual bard)
- [8]
- [9] [BP-1]
- [10] (rename needed)
- [11] (Shadow Rogue of the Cult of the Mistress of Shadows)
- [12] (maybe a name change) [BP-1]
- [13]
- [14] (Shadow Warrior of the Cult of the Mistress of Shadows) [BP-1]
- [15] (Shadow Knight of the Cult of the Mistress of Shadows)
- [16] (of the Cult of the Mistress of Shadows)
- [17] (consider whether or not it fits at all, it might not)
- [18] (Shadowborn of the Cult of the Mistress of Shadows)
- [19]
- [20]
- [21] [BP-1]
- [22] (maybe of the Cult)
- [23]
- [24]
- [25] (maybe a name change, I can't get past it)
- [26] [BP-1]
- [27]
- [28] [BP-1]
- [29] (Shadow Agent of the Cult of the Mistress of Shadows)
- [30] (strip it of the religious aspects, make it a palace guard)
- [31] (Shadow Priest of the Cult of the Mistress of Shadows, all domains available)
Skills
[32] (This will require quite a bit of rewriting to strip it of its "change from" verbage. Also, the Dowsing skill is stupid and the class lists will have to be reworked.)
Equipment
Other Rules
- [35] (changes ranges for bows and spells)
- [36] (something like this anyway)
- [37]
- [38]
- [39]
- [40] (If you full attack all secondary attacks are at -5, otherwise as a standard action all secondary attacks are at -5,-10,-15 etc. Maybe rework this too.)
- [41]
- [42] (consider it)
- [43] (this would require a rather large amount of work to impliment but it is pretty awesome and removes my desire to rewrite the entire spells list)
- [44] (another spell points to consider)
- [45]
- [46]
- [47] (Rewrite it to "dispel" is a magical action any spellcaster can attempt, not a spell. You set the level and expend a spell of that level. Otherwise this is great.)
- Armor gives you Damage Conversion which changes hp damage to "non-lethal" damage, making both healing & armor better.
- Does havign the edge prevent opponents from making a 5' step w/o provoking? It should.
- "Immediate Action" is a reaction. Why is it not called a Reaction? An opportunity attack is a reaction. Small, fast weapons allow you to make an OA 1/round without spending your Reaction.
- All "magic" is a focus of the innate ability latent in all living beings. Some focus this into totally awesome fighting moves, some into reality-bending magic. Making it big and flashy means building up a pool of mana and spending it down, whereas others just tap into it a little at a time and cannot pool it up. All classes are magical; a mundane class is an NPC (the majority of the world). Sword masters grow up into super heroes.