Yagura:Bill
Incorporating the [1]
Incorporation notes
Races:
[2] (Renamed, but not Iksar - the lizardy inhabitants of "Kunark" are related but separated by centuries and have a different name and stats.)
NPC classes:
- Adept [3]
- Warrior [4]
- "ninja" [5] (there are only ever 2 of these, the master and his apprentice. They lead the cult of the Mistress of Shadows.)
Classes
29 Classes: [Balance Point noted if necessary]
- Assassin [6] [BP-1]
- Barbarian [7] (Berzerker)
- Bard [8] (don't use, just reference it for the actual bard)
- Cleric
- Druid
- Elementalist [9]
- Fighter [10]
- Fire mage [11] [BP-1]
- Jester [12] (Shadow Agent of the Cult of the Mistress of Shadows)
- Knight [13] [BP-1]
- Monk [14] (rename needed)
- Ninja [15] (Shadow Rogue of the Cult of the Mistress of Shadows)
- Paladin [16] (strip it of the religious aspects, make it a palace guard)
- Priest [17] (Shadow Priest of the Cult of the Mistress of Shadows, all domains available)
- Puppeteer [18] (maybe a name change) [BP-1]
- Ranger [19]
- Rogue [BP-1]
- Ronin [20] (Shadow Warrior of the Cult of the Mistress of Shadows) [BP-1]
- Samurai [21] (Shadow Knight of the Cult of the Mistress of Shadows)
- Shadowcaster[22] (of the Cult of the Mistress of Shadows)
- Sorcerer [23] (consider whether or not it fits at all, it might not)
- Soulborn [24] (Shadowborn of the Cult of the Mistress of Shadows)
- Spirit Shaman [25]
- Summoner [26]
- Thief Acrobat[27] [BP-1]
- Totemist [28] (maybe of the Cult)
- Warlock [29]
- Wintersmith [30]
- Witch [31] (maybe a name change, I can't get past it)
- Wizard
Skills
[32] (This will require quite a bit of rewriting to strip it of its "change from" verbage. Also, the Dowsing skill is stupid and the class lists will have to be reworked.)
Equipment
Other Rules
- [35] (changes ranges for bows and spells)
- Multi-weapon [36] (something like this anyway)
- Creature scaling [37]
- hit points [38]
- saves [39]
- full attacks [40] (If you full attack all secondary attacks are at -5, otherwise as a standard action all secondary attacks are at -5,-10,-15 etc. Maybe rework this too.)
- initiative [41]
- level-based benefits [42] (consider it)
- spell points [43] (this would require a rather large amount of work to impliment but it is pretty awesome and removes my desire to rewrite the entire spells list)
- spell points [44] (another to consider)
- turning [45]
- poisons [46]
- counterspelling [47] (Rewrite it to "dispel" is a magical action any spellcaster can attempt, not a spell. You set the level and expend a spell of that level. Otherwise this is great.)
- Armor gives you Damage Conversion which changes hp damage to "non-lethal" damage, making both healing & armor better.
- Does havign the edge prevent opponents from making a 5' step w/o provoking? It should.
- "Immediate Action" is a reaction. Why is it not called a Reaction? An opportunity attack is a reaction. Small, fast weapons allow you to make an OA 1/round without spending your Reaction.
- All "magic" is a focus of the innate ability latent in all living beings. Some focus this into totally awesome fighting moves, some into reality-bending magic. Making it big and flashy means building up a pool of mana and spending it down, whereas others just tap into it a little at a time and cannot pool it up. All classes are magical; a mundane class is an NPC (the majority of the world). Sword masters grow up into super heroes.