Races of Polesia (Polesia)

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Polesia is home to the following Playable races.


Humans

Main article: Humans in Polesia

The current dominant race across Polesia, humans have had many great empires over the thousands of years they’ve been around.

Orcs

Main article: Humans in Polesia

Since time immemorial orcs have been at odds with other races, their time evolving in the dark Frostlands left little room for them to grow in art in culture, with every day being a struggle for the tribes survival making survival of the fittest the rule of law. Orcs have had to do monstrous things in order to live, including cannibalism and murder. This has given them a dark reputation in the world and many look on them as mindless monsters. For some this is true, but the orcs are no more predisposed to evil than any other humanoid and there are many that actually do some good.

Elves

Main article: Humans in Polesia

Now living in a shadow of their former glory, the elves try to maintain a peaceful stance with their neighbors fearing all-out war that will likely mean their utter extinction.

Dwarves

Main article: Dwarves in Polesia

I can't find a dwarf article.

Gnomes

Main article: Gnomes in Polesia

While the gnomes have never had an empire in the conventional sense of elves, dwarves, and humans, they have rather started a great trade empire that spans the continents and extends right through borders. Some of the greatest gnome families wield a less obvious power, that is however no less tangible than that of the Emperor of Lattanis or the Amazhek of Radezhka, while lesser families have become indispensable go-betweens and merchants.

Halflings

Main article: Halflings in Polesia

Like gnomes, halflings have never had an empire in the conventional sense, though many tribes do claim vast territories in major cities or out in the countryside. Also like gnomes, halflings have found a somewhat secure place as go-betweens for the other civilized races. However, unlike gnomes halflings trade in information, not material goods. They are also natural political players, and have the sense and are not too proud to play from the background, therefore ensuring their survival as regimes inevitably change. In this regard halflings are excellent diplomats and many of their number are exceptional consular and help negotiate on behalf of nations.