Pillar (PL 8 M&M Game)
Background
Stats
Motivation: Do Good (protect the weak)
Complication: Relationship (Coach Andy)
Complication: Gravity-Dependent Powers
Power Level: 8
Point Total: 135
ABILITIES
Cost: 42
- STR 8 (Unenhanced 3)
- STA 8
- AGL 3
- DEX 4
- FGT 7
- INT 2
- AWE 2
- PRE 0
POWERS
Cost: 54
- Gravitic Strength (Cost: 11)
- Enhanced Strength
- Permanent
- +1 lifting strength
- Enhanced Strength
- Gravitic Durability (Cost: 31)
- Enhanced Stamina 8
- Impervious
- Permanent
- Protection 1
- Impervious
- Immunity: High Pressure
- Enhanced Stamina 8
- Gravity Control Cost: 12
- Gravity Wave – Damage 10
- Linked to other gravity Control
- Area: Line (6’ X 30’)
- Limited: Both Pillar and targets must be on ground
- Gravity Drag – Affliction 10
- Alternate Effect
- Linked to other gravity Control
- First Degree: Hindered & Impaired (-1 speed, -2 on checks)
- 30’ Cylinder
- No Second or Third Degree
- Leaping 5 - 900 feet
- Alternate Effect
- Linked to other gravity Control
- Affects Others
- Gravity Wave – Damage 10
ADVANTAGES
Cost: 12
- Assessment
- Close Attack
- Equipment: Smartphone (camera, computer, comlink, phone, video)
- Fast Grab
- Improved Grab
- Improved Hold
- Improved Initiative
- Improved Trip
- Instant Up
- Prone Fighting
- Startle
- Takedown
SKILLS
Cost:17
- Acrobatics: 1 / +5
- Athletics: 2/ +10
- Close Combat (Unarmed): 0/ +8
- Expertise (Urban Studies): 6/ +8
- Insight: 7/ +9
- Intimidation: 8/ +10
- Perception: 7/ +7
- Ranged Combat: Throwing 1/ +5
- Tech 2/ +4
OFFENSE
- Initiative +7
- Unarmed +8
- Unarmed damage:8
DEFENSE
Cost: 10
- Dodge: 4/ +7
- Parry: 0/ +7
- Will: 4/ +6
- Fortitude: 2/ +10
- Toughness: 0/ +9
Abilities (42) + Powers (54) + Advantages (12) + Skills (17) + Defenses (10) = 135