Tedrek Ironfist

From RPGnet
Revision as of 14:49, 8 January 2015 by Devin Parker (talk | contribs) (Created page with "Tedrek Ironfist Male 3'8", 298lbs. left eye is a silver colored eye with gold flecks, and the right one is a gold colored eye with silver flecks. Black hair 1' long unstyled ...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Tedrek Ironfist Male 3'8", 298lbs. left eye is a silver colored eye with gold flecks, and the right one is a gold colored eye with silver flecks. Black hair 1' long unstyled beard kept in place mostly by willpower. A bit plump and a little rotund, also quite wide relative to height. Skin color is similar to taupe covered in a light dust of iron-rich dirt. Race: Hill Dwarf Age:100 Alignment: Neutral Good Speed: 25ft(not reduced by heavy armor) Class: Cleric Level:1 STR:10 DEX:9 CON:14 INT:12 WIS:16 CHA:14 Languages: Common, Dwarvish, Giant. Hit Die: d8 HP: 11 Skills:Religion, Medicine, History, Persuasion, Saving Throw Proficiencies: Wisdom and Charisma. Armor/Weapon Proficiences: Light Medium and Heavy armor, Shields, Simple weapons, Battleaxe, Handaxe, Throwing hammer, Warhammer. Tool Proficiencies: Smith's Tools, Dragonchess set. AC: 14 Diety: Lathander Background: Noble Personality Traitespite my noble birth I do not place myself above other folk. We all have the same blood. Ideal: Noblese Oblige. Bond: I am in love with the heir of a family that my family despises. Flaw: I hide a truly scandalous secret that could ruin my family forever.

%Feats, Traits, Ect.% Darkvision(can see in dim light as if it was bright within 60 feet, and darkness as if it were dim. cannot discern color in darkness) Dwarven Combat Training Dwarven Toughness(+1 Hitpoint maximum per level.) Dwarven Resilience(has advantage on saving throws against poison, and resistance to poison damage) Stonecunning. (When making an INT history check related to stonework origin. Proficient in history and adds double proficiency bonus to the check instead of normal.) Life Domain Disciple of Life (Healing spells of level 1+ heal 2+spell's level more.) Position of Privledge

%Gear% Ring Mail AC 14; stealth Disadvantage; 40 lbs Shield AC +2; 6 lbs Battleaxe 1d8 slashing; 4lbs; versatile(1d10) Holy Amulet 1 lb Smith's tools 8 lbs Dragonchess set 1/2 lb. Fine Clothes 6 lbs. Signet Ring Priests pack: Backpack, Blanket, 10 candles, tinerbox, alms box, 2 blocks of incense, censer, vestments, 2 days of rations, waterskin. A hilt from a broken sword a pouch containing 44 gp and 5 sp

%Spells% Cantrips: Guidance, Sacred Flame, Spare the Dying. Level 1 Prepared: Bless, Cure Wounds, Guiding Bolt, Healing Word, Shield of Faith, Detect Magic. Slots: 2 lvl-1.

What happened before does not matter as much as what has happened after one has been reborn.(my poor substitute for a backstory)