SW No Rest For The Wicked
Maps
The map of the northern continent: The northern continent
A closeup: Closeup
A map of the local area around Misfortune Rock: Local area
Your current route: Route
Please note: the lines show railroad tracks and the thick dotted ones denote ones still in use.
Characters
Bennies
Foxtrot (3): 0
Raynan (3): 2
Resmi (3): 2
Big John (2): 1
Poor GM (4): 0
Foxtrot
Attributes Agi d6 Smarts d8 Spirit d8 Strength d4 Vigor d6
Charisma 0 Pace 6" Parry 4 Toughness 5
Skills Tracking 1d6 Survival 1d6 Streetwise 1d6 Stealth 1d6 Shooting 1d6 Repair 1d4 Persuasion 1d4 Psionics d6 Notice 1d6 Lock-picking 1d4 Knowledge: local 1d8 Healing 1d4 Fighting 1d4 Climbing 1d4
Hindrances Major Curious Minor Greedy, Illiterate
Edges Arcane Background, Contacts.
Power Points: 10
Four powers
Equipment: Kevlar 80 2/4 80 Helmet +3 75 Survival kit (+2 Survival rolls) 200 Jacobs Gut Spiller(Pump action shotgun) 150 50 shot 50 Shovel 5 rope 10 lighter 2 Sleeping bag 25 Canteen x2 10 Dagger 25 Several Sacks of Fluro Agave 300 Trail rations 10 Backpack 50 208 dollars, 200 with luigi SMG with 12 mags Assault rifle with 6 mags pistol with 11 shots 8 grenades.
"Big" John Quinn
Attributes Agility - d8 Smarts - d6 Spirit - d6 Strength - d12 Vigor - d8
Charisma -2 Pace - 6" Parry - 7 Toughness - 12/10(4/2) Strain - 9/12 Benny - 2
Hindrance - Gear-Up (x2)
5 XP - Brawn Edge 10 XP - +1d Agl 15 XP - +1d Shooting, +1d Streetwise 20 XP - +1d Vigor 25 XP - Brawler Edge
Skills Climbing (Str) - d6 Fighting (Agl) - d8 Intimidation (Spirit) - d6 Notice (Smarts) - d6 Shooting (Agl) - d6 Streetwise (Smarts) - d6 Survival (Smarts) - d6 Throwing (Agl) - d6
Edges Cyborg Gear-up (x2) Brawn Brawler
Hindrances Bad Luck (Major) -1 Benny Mean (Minor) -2 Charisma Stubborn (Minor) Night Terrors (Major) vs Spirit or fatigued Vow (Minor) Destruction of Corp Wanted (Minor) Mining Corp
Equipment Mule Cyberware Filter Cyberware Attribute Increase (Str x3) HMG 2 Drums of Ammo (200rds each) Gimble Mount $700
Resmi Dunlop
Attributes Agility d8 Smarts d8 Spirit d6 Strength d6 Vigor d6
Skills Climbing d4 Driving d8 Fighting d4 Healing d4 Notice d6 Persuasion d4 Piloting d4 Repair d8 Shooting d8 Stealth d4 Streetwise d6 Survival d4 Swimming d4
Charisma: 0 Pace: 6 Parry: 4 Toughness: 5 (7/9 with Flak Jacket)
Hindrances Curious(major) Loyal (minor) Vengeful (minor)
Edges Ace Steady Hands Dodge
Advances 05 - d6 Notice; d6 Shooting 10 - d8 Driving; d8 Repair 15 - d6 Strength 20 - d8 Shooting; d6 Streetwise 25 - Dodge Edge
Gear Flak Jacket: (Armour: +2/+4; wgt: 12; covers torso) - $80 Assault Rifle (M16): (range: 24/48/96; dam: 2d8; RoF: 3; wgt: 8; shots: 30; AP 2; Auto; 3RB) - $400 Ammo: 100 rounds (wgt: 16) - $100 Survival Knife: (dam: Str+d4; wgt: 3; adds +1 to Survival rolls) - $50 Backpack: (wgt: 2) - $50 Bedroll: (wgt: 4) - $25 4xCanteen: (wgt: 4) - $20 Flashlight: (wgt: 3) - $20 Toolkit: (wgt: 5) - $200 Total: $945 Remaining: $55
Raynan Korz
Attributes Agility d10 Smarts d4 Spirit d8 Strength d6 Vigor d6
Charisma: -2 Pace: 6 Parry: 6 Toughness: 5
Skills Fighting d8 Intimidation d8 Driving d6 Riding d4 Shooting d10 Streetwise d4 Survival d6 Swimming d4 Tracking d4
Hindrances Arrogant Stubborn Ugly
Edges Ambidextrous Quick Draw Two-Fisted Quick
Gear 2 Colt Dragoon revolvers 50 .44 bullets Dagger Sleeping bag Flashlight Lighter Rope Kevlar vest Canteen 5 trail rations Backpack Cigar case full of foul cigars $173 (minus the cost for a cigar case full of foul cigars)
Wheelz
Six-wheeler truck
Acc/Top speed: 12 / 36; Toughness: 16 (4); Crew: 1+3; Notes: six wheel drive, swivel-mounted gunner seat
Raider ATV
Acc/Top speed: 20 / 40; Toughness: 8(2); Crew: 1+1; Notes: four-wheel drive, they are a bit larger than your typical ATVs with two seats in a row and roll-over bars.
Armoured Personnel Carrier
Acc/Top speed: 7 / 20; Toughness: 16/14/14 (4/2/2),; Crew: 2+8; Notes: four-wheel drive,
Weapons: 20mm auto cannon (50/100/200, 2d12, AP4, RoF 4, shots: 60) in 360 degree turret, front HMG (30/60/120, 2d8+1, RoF 3, AP2, shots: 60)
Weapon stats
Big John :
- HMG (50/100/200; 2d10; RoF 3; drum 200, AP 4, heavy weapon)
- SMG (12/24/48, 2d6, RoF 3, shots: 30) 2 mags
- Blue SMG (12/24/48, ?d?, RoF 5, shots: 30), 6 mags
Resmi: Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB)
Foxtrot:
- Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB)
- Pump-action shotgun (12/24/48; 1-3d6; RoF 1; shots 6)
- SMG (12/24/48, 2d6, RoF 3, shots 30
- pistol
Raynan: 2x Colt Dragoon .44 (12/24/48; 2d6+1; RoF 1; shots 6; revolver)
Maroni: SMG (12/24/48, 2d6, RoF 3, shots: 30)
Stash
- 7x SMG with 2 magazines (30) each (stats: 12/24/48, 2d6, RoF 3)
- 7 grenades (5/10/20, 3d6, MBT)
- 1x Raider ATV
- 2x Raider ATV spare parts (to repair one wound each)
- 2x Hazmat suit with respirator and oxygen bottle
- $950
- Foxtrot's got $200 stashed at Luigi's
General knowledge and rumours
Corporations
GammaTech (red and white)
UltraTech (blue and yellow)
Wolf Corporation (black)
Rumours
Sorrow Gulch
Rumours have it that at the end of the gulch, where probably thousands of years ago was the spring of the dried-up river that shaped the valley by erosion, lies a GammaTech military installation guarding the entrance to an important mine.
There’s also the story of a former legendary war veteran who went AWOL when his unit left the planet, allegedly in order to become a hermit and lead a peaceful life in solitude.