Key #1
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Hom. Memory
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Manip + Subterfuge
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Target becomes engrossed in something.
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Ex. Succ - if someone interrupts the target and then leaves them alone, target goes back to engrossed.
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Interlock
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Missing Time
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Manip + Subterfuge
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Have to do it in advance. Doesn't stop them from doing things (like writing notes), gives multiple people gaps in time. Like Merc Gunman, with Primum instead of Weapon Damage.
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As many as Primum + 1 people. Dr. failure - everyone suddenly looks at you or whatever you are trying to distract them from. Ex. Success - can effect everyone in the group/range.
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Key #2
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Ellipses
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Manip + Expression
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Interlock
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Someone Else's Postman
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Manip + Subterfuge
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Can affect multiple people. For one scene. Breaks when you catch their attention/be suspicious. A kind of social stealth.
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Doesn't work if it would be out of place for you to be there, like a janitor where there shouldn't be anyone else in the building.
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Key #3
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Identity Theft
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Manip + Subterfuge
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