Quentin Davos
Quentin Davos has spent years wandering a long, looping path from one small town to the next, plying a comfortable trade as a tinker, cook, and trader. He has gained a small reputation among the common folk as an interesting conversationalist, an honest trader, a stalwart drinker, and a vigorous participant in tavern brawls.
Quentin is good-natured and unassming, with an easy smile and a tendency to try and avoid serious confrontation when he can.
He is tall and not terribly impressive to look upon, with thin arms and a large belly. He carries no visible weapons other than a worn staff of gnarled hardwood, and his clothing is the simple garb of a traveler. Perhaps the only thing of note on his person is his pack, which is festooned with a jangling collection of tools and implements that signal his arrival well in advance of his passage.
Stat Block
STR | DEX | CON | INT | WIS | CHA |
9 | 16 | 12 | 10 | 16 | 10 |
-1 | +3 | +1 | +0 | +3 | +0 |
- Class: Human Monk 3
- Way of the Open Hand
- Alignment: Lawful Good
- Proficiency bonus: +2
- Total Hit Points: 23
- Passive Perception: 13
- Armor Class: 16
Proficiencies and Skills
- Acrobatics (Dex) +5
- Animal Handling (Wis) +5
- Arcana (Int) +0
- Athletics (Str) -1
- Deception (Cha) +0
- History (Int) +0
- Insight (Wis) +5
- Intimidation (Cha) +0
- Investigation (Int) +0
- Medicine (Wis) +3
- Nature (Int) +0
- Perception (Wis) +3
- Performance (Cha) +0
- Persuasion (Cha) +0
- Religion (Int) +0
- Sleight of Hand (Dex) +3
- Stealth (Dex) +5
- Survival (Wis) +5
- Saving Throws: Strength, Dexterity
- Languages: Imperial, Common
- Tools: Cooking Tools, Tinker's Tools, Vehicles (land)
- Weapons and Armor: Simple weapons, shortswords
Spells and Features
- Martial Arts
- Ki pool (3 points)
- Flurry of Blows
- Impose one of the following:
- Succeed on a Dexterity save or be knocked prone
- Succeed on a Strength save or be pushed up to 15 feet
- Cannot take reactions until the end of my next turn
- Impose one of the following:
- Patient Defense
- Step of the Wind
- Flurry of Blows
- Deflect missiles
- Reduce incoming ranged damage by 1d10+6
- Catch missile if damage reduced to 0
- Spend 1 ki point to immediately attack with caught weapon
Weapons and Armor
- Quarterstaff
- +5 to hit
- 1d8+3 damage
- Glama Glaurung, Dragonheart Seeker (+1 spear)
- +6 to hit
- 1d8+4 damage
- +3d6 damage vs dragonkind
- Unarmed Strike
- +5 to hit
- 1d4+3 damage
- Dart
- +5 to hit
- 1d4+3 damage
- Range 20/60
Possessions, Mundane
Dungeoneer's pack, Tinker's Tools, Cooking tools, shovel, iron pot, belt pouch.
Possessions, Treasure
Gold: 9
Two scrimshaw pieces. (1sp in rural areas, less in cities).
Possessions, Party Loot
Possessions, Magical
Glama Glaurung, Dragonheart Seeker