MYK Ruble

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Mister Ruble Goal: Have a Statue of yourself built in the kingdom - people are thoughts, but buildings are memories, and in this way, he hopes to achieve immortality. Become best friends with someone - as the executioner, he has never had a real friend Likes: Scary stories - he doesn't fear death, so being frightened is a novelty for him Strong people - whether physically or mentally, he wants people to make the most of their lives Dislikes: Staying up late - he gets grumpy if he hasn't had enough sleep Cat ears - cats are bad thoughts, but relatively minor. Still doesn't like them.

Oracle Charisma 4 Wit 3 Warfare 3 Quest 1

HP: 10 Defense: 8 Capacity: 3 Followers: 21

Executioner Primary Ability Warfare Skill Groups Melee, Negotiation Effect as a Talent (Permanent) At the start of the game, increase the Voices of the People by 1 point.

Starting Equipment

Drink: Recover 1 point of Drive. This Item disappears when used.

Amulet x2: Check Quest / 9. You may use this Item whenever a Trap produces an effect. If the above check is successful, for the rest of the cycle, that Trap has no effect. This Item disappears when used. BattleAxe: -2 to Attack, 2d6-2 damage Instrument of Torture: Check Warfare / Monster Level + 5. You may use this Item as an Interrupt Action after a Combat has been won. Choose a defeated Monster, and make the above check. If it is successful, if that map has a Ruler, you may learn its name and record it on the Map Sheet. Firearm: Range: 3 Damage: 1D6. If this weapon targets an Area with multiple characters and the Attack Check is successful, choose one of those characters at random to take damage


Skills

Faith Class Skill Type Support Target Court Check Charisma / 10 Spend 1 Hope and make the above check. If it is successful, each member of the Court recovers [Result - 10 + (Followers x 1/5)] HP.

Headhunt Job Skill Type Assist Target Self Check None

You may use this Skill whenever you successfully attack a character in the same Area as you. Spend any number of Drive and roll that many dice. If you roll a 6 on any of those dice, reduce that character's HP to 0.


Background: When the deceased are laid to rest, they are given a coin or two for their journey in the afterlife. Hence, the kingdom's executioner came to be known as Mister Ruble. There were rumors that he took the coins for himself, which made a lonely job even lonelier. But he was no mere "I chop da heads" axe jockey. In his quieter moments, he contemplated the nature of death, and life, and what it all meant.

Once, after a slow day at work, he cut open one of the heads, to see what was inside. He was amazed to find that a brain looks like a twisting maze of tunnels, [i]just like the Dungeon[/i]. That night, he had a dream about it, and awoke with an epiphany.

The Dungeon, he realized, was the brain of a god, and everything in it was the god's thoughts. The people he killed weren't just criminals; they were bad thoughts that he was removing. This would make the god happier, and life better for everyone.

So now he worships the Dungeon. His divine mission is to cull the monsters, bringing peace and joy to his god and his people.


Job for bonus Talent:

Eunuch: Effect as a Talent - (Assist) Choose a character; increase that character's Hostility Score towards another randomly determined character by 1 point.