In Darkness Felda

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Name: Felda Chapter: Space Wolves Speciality: Assault

Fate Threshold: 3 Space Marine aptitudes: WS, BS, Fieldcraft Chapter aptitude: Perception Speciality aptitudes: Agility, Finesse, Strength, Offence Wounds: 20 Renown: 30 Insanity: 10 Corruption: 10

WS: 65 *** BS: 30 S: 60/80 ** (Bonus 10/12) T: 50 (Bonus 9) Agi: 60 ** Int: 35 Per: 50 ** (Bonus 7) WP: 35 Fel: 40

Skills: Acrobatics+10 Athletics Awareness Common Lore (Astartes, Imperium, War) Dodge+10 Forbidden Lore (Deathwatch, Xenos) Linguistics (Chapter Runes, Deathwatch Runes, High Gothic) Intimidate, Navigate (Surface) Operate (Aeronautica+10, Surface, Voidship) Parry Scholastic Lore (Tactica Imperialis) Stealth Survival

Talents:

Ambidextrous Bulging Biceps Catfall (Reduce all fall distances by agility bonus (6) +20 to Jump Combat Master (Enemies get no bonus from ganging up) Crushing Blow (Add half WS bonus (3) to melee damage) Deathdealer (Melee) (Add per bonus (7) to critical melee damage) Deathwatch Training (RF triggered on damage rolls of 9 or 10) Devastating assault (On successful all out attack, can make a second with same modifiers) Hammer Blow (All out attacks gain half S bonus (5) to penetration and Concussive 2) Hatred (Thousand Sons) (+10 to WS, Willpower check needed to withdraw unless clearly outnumbered) Inescapable Attack (After making a successful attack test of the appropriate type as part of an All Out Attack, Called Shot, Charge, Standard Attack, or Stun action, the character imposes a penalty on all evasion attempts (Dodge or Parry tests) made against this attack equal to 10 times the total degrees of success scored on the attack test.) Jaded Light Sleeper Nerves of Steel Quick Draw Resistance (Psychic Powers) Swift Attack True Grit Two Weapon Master (No negatives for two weapon fighting) Two Weapon Wielder (Melee) Unarmed Warrior Weapon Training (all)

Traits:

Amphibious Astartes Implants Fear (1) (From armour) Unnatural Perception (+2) Unnatural Strength (+4) Unnatural Toughness (+4) Expert at Violence: Spend a Fate point to substitute her Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on a successful attack test.

Gear:

Power armour (10 body, 8 elsewhere, terror be thy friend) Bolt pistol (30m, S/2, 1d10+9X, Pen 4, Clip 8, Rld 1, 3 clips) Bolt gun (100m, S/3 1d10+9, Pen 4, Clip 24, Rld 1, tearing, 3 clips) Power axe (1d10+8, Pen 7, power field, unbalanced) 3 frag grenades (SBX3, 2d10X, Blast 3) 3 krak grenades (SBX3, 2d10+4X, Pen 6, Concussive 0) Combat knife (1d10R, Pen 2) Chainsword (1d10+3R, Pen 3, Tearing, Balanced) Jump pack (Doubles base movement. Can giver Flyer (12) for one minute) 3 incendiary grenades (SBX3, 1d10+4E, Blast 3, pass an agility test or you're on fire. Targeted area on fire for 1d5 rounds, 15 req)

Common attacks:

Swift Attack with power axe (1d10+23, Pen 7, +7 to critical damage, maximum hits of 6 per hand, 12 total) All out Attack with power axe (1d10+23, Pen 12, +7 to critical damage, Concussive 2, -10 per DoS for attack to be dodged/parried, maximum hits of 3, 1 per hand, plus extra from Devastating Assault)

Experience!

4950/5000

Stats:

WS+15: 850 S+10: 350 Agi+10: 350 Per+10: 350

Skills:

Operate (Voidship): 100

Talents:

Combat Master: 450 Devastating assault: 300 Crushing blow: 400 Deathdealer (Melee): 400 Hammer Blow: 400 Inescapable Attack: 300 Two Weapon Wielder (Melee): 300 Two Weapon Master: 400