TOTE:Character Creation
Child Packages
Hakatee
BEAR 2 COYOTE 1 HAWK 3 STAG 2 TURTLE 1
MOVE: Direction Sense +1
SURVIVE: Fire Making +1
KNOW: Andinoc (Language) +1
GUIDE: Forest +1
STRIKE: Knife +1
SHOOT: Bow +1
BEAR 2 COYOTE 2 HAWK 2 STAG 2 TURTLE 1
MOVE: Direction Sense +1
SURVIVE: Fire Making +1
JOURNEY: Travel Routes +1
KNOW: Andinoc (Language) +1
KNOW: Plants +1
STRIKE: Knife +1
Background Packages
Hakatee
Hunter
BEAR: +1 HAWK: +1 STAG: +2
CRAFT: Hunting Lodge +1
SNEAK: Concealment +1
HUNT: Stalking +1
JOURNEY: Tracking +1
SHOOT: Bow +1
STRIKE: Knife +1 or SHOOT: Sling +1
Fisher
BEAR: +1 COYOTE: +2 HAWK: +1
CRAFT: Canoe +1
SNEAK: Trap +1
MOVE: Search +1
STRIKE: Net +1
CRAFT: Weaving +1
STRIKE: Spear +1
Trader
COYOTE: +2 STAG: +1 TURTLE: +1
PERSUADE: Value of Goods +1
KNOW: Earth Resources +1 or KNOW: (Any Language)
KNOW: Plants +1
SURVIVE: Medicine +1
MOVE: Search +1
STRIKE: Knife +1
Artisan
COYOTE: +1 HAWK: +1 TURTLE: +2
CRAFT: Bonecarving or CRAFT: Flintknapping
CRAFT: Clothes or CRAFT: Longhouse
CRAFT: Pottery or CRAFT: Weaving
BARGAIN: Trading +1
PERSUADE: Value of Goods +1
STRIKE: Knife +1
Keeper of the Dead
COYOTE: +1 STAG: +2 TURTLE: +1
CRAFT: Pottery +1
KNOW: Effigy Locations +1
STRIKE: Knife +1
SURVIVE: Medicine +1
SPECIAL ABILITY: Ancestor Effigy Magic
Shaman
BEAR: +1 STAG: +1 TURTLE: +2
CRAFT: Magic Lodge +1
JOURNEY: Tracking +1
STRIKE: KNIFE +1
KNOW: Magic Lore +1
SPECIAL ABILITY: Woodland Magic
Special Abilities
Ancestor Effigy Magic - You know the rites, traditions and skills associated with the Keeping of the Dead. When you must travel, you take some of the most ancient and wise ancestors with you. Once per scene, you may consult with the ancestors... declare a specialization in the KNOW skill that you don't already have; for the remainder of the scene you are treated as having a +2 specialization.
Woodland Magic - You are a shaman of the hunt, well versed in the ways of the forest. Once per scene you may reroll the Paragon die, if you are in a wooded environment and making a relevant skill test. Tests in combat do count as relevant for the purposes of this ability.
Weapons
Hatakee
Weapon | Damage Test | Base Damage | Crit | Special | Range | Enc |
---|---|---|---|---|---|---|
Stone-tipped Throwing Spear | 3(+0) | 1 | P | (1 slot) | Close | 1 |
Stone-tipped Fighting Spear | 3(+0) | 2 | P | (1 slot) | Melee | 2 |
War Club | 2(+2) | 1 | B | (1 slot) | Melee | 1 |
Wooden Staff | 3(+2) | 1 | B | (1 slot) | Melee | 2 |
Stone Knife | 2(+0) | 1 | P | (1 slot) | Melee | 0* |
Iron Dagger | 2(+2) | 1 | P | - none - | Melee | 0* |
Bow - Bone Tip | 4(+0) | 1 | P | (1 slot) | Far | 2 |
Sling - Stones | 3(+0) | 1 | B | (1 slot) | Far | 1 |
Net | 2(+0) | 0 | B | Restraining | Melee | 2 |
Special Ability - Restraining: Whenever you make a successful to-hit roll, test for Weapon Effect. If successful, treat the target as if it had been [B]Bashed[/B]. On a Critical, the Bash is automatic with no need to roll for Weapon Effect.
Additionally, there is one piece of special equipment that you can start with, if you wish.
Atatl - Spear Thrower | adds (+1) | - | - | - none - | Far | 1 |
works only with throwing spears and upgrades them to a static +1 on the damage effect test and a Far range.
- 0 Enc means first one is free. If you take two or more, each one past the first counts as 1.
Defense
Hatakee
Shield | Rating | Enc | . | Armor | Rating | Enc |
---|---|---|---|---|---|---|
Hide Buckler | 1 | 1 | . | Hide Cuirass | 1 | 1 |
Hide Shield | 2 | 2 | . | Hardened Leather | 2 | 2 |
Wicker Tower Shield | 4 | 4 | . | Rod Armor | 3 | 3 |