TOTE:Yuhtil
Character Creation
(all attributes start at 1)
Child Packages
All children receive:
Fire-making +1 (Survive), Direction-sense +1 (Guide), Forest-lands +1 (Journey), Knives +1 (Strike)
Choose one of the following:
Tree Climber - Stag +1, Bear +1, Bison +1, Owl +1, Natural Blinds +1 (Sneak)
Friend to Animals - Coyote +1, Wolf +1, Bison +1, Owl +1, Domestic Animals +1 (Persuade)
Far Walker - Coyote +1, Wolf +1, Turtle +1, Owl +1, Language: Andinoc +1 (Know)
Background Packages
Artisan
Coyote +2, Bear +2, Hawk +2, Owl +2
- (any one of the following: Bonecarving, Clothing, Flintknapping, Longhouses, Weapons, Weaving) +2 (Craft)
- Trading +1 (Bargain)
- Appraisals +1 (Persuade)
- Knives +1 (Strike)
Raider
Coyote +2, Wolf +2, Bison +2, Owl +2
- Ambush +1 (Sneak)
- Search +1 (Move)
- Forest Ways +1 (Journey)
- Spears +2 (Strike)
Gatherer
Coyote +2, Stag +2, Hawk +2, Owl +2
- Search +2 (Move)
- Forest Ways +1 (Journey)
- Medicine +1 (Survive)
- Clubs +1 (Strike)
Hunter
Wolf +2, Stag +2, Hawk +2, Owl +2
- Hunting Lodges +1 (Craft)
- Concealment +1 (Sneak)
- Tracking +1 (Journey)
- Spears +2 (Strike) or Slings +2 (Shoot)
Pack-Master
Coyote +2, Bear +2, Turtle +2, Owl +2
- Animals +1 (Impress)
- Tracking +1 (Journey)
- Clubs +1 (Strike)
- Special Ability: Hunting Hounds
Scout
Wolf +2, Bear +2, Hawk +2, Owl +2
- Tree-climbing +1 (Move)
- Direction-Sense +1 (Guide)
- Forest Ways +1 (Journey)
- Knives +2 (Strike)
Trader
Coyote +2, Stag +2, Bison +2, Turtle +2
- Appraisals +1 (Persuade)
- (Any one Language: Hatakee, Menotil, Othilian or Andinoc) +1 (Know)
- Trading +2 (Bargain)
- Knives +1 (Strike)
Special Abilities
Hunting Hounds - You may invoke either your Coyote or Wolf totems (or a suitable Aspect) to make use of your well-trained hunting dogs. You automatically succeed at a single Skill test, as if you rolled a success with a single Bonus. {Note that invoking a totem means filling the bubble in, so this is a once a scene (if that) type power.}