TOTE:Social

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Social Rules

When the heroes interact with most folks, they will simply state their desires and the NPCs will respond accordingly (accomodating, or with a price, or hostile, as the situation warrants). But when important things are at stake, a Social Contest is a way to resolve the meeting using the rules of the game.

Setup

The first decision that must be made is whether the heroes will act united as a group or independently. For a group, there is one Threshold and a single Count for each side in the debate. For individuals, each individual has their own Threshold and Count. (See the extended test rules: [1])

Each group or individual must select an opponent. A group's Threshold is equal to their opponent's Reputation (or for NPCs, their Rating + Bearing) plus the total number of heroes. For individuals, the Threshold is simply the Reputation of the opponent (or Rating + Bearing, as appropriate). Each group or individual must also select a Goal, the desired outcome of the debate.

Initial Assessment

Each social action begins with each side assessing the other. For a group debate, each hero should make a Judge test with the Threshold as the Target. If a hero succeeds, that hero's Wisdom (plus one for each bonus rolled) is used as the beginning Count. Only the best result is used.

For individual social actions, each hero makes a Judge test and uses the result as their beginning count.

Actions in the Debate

The heroes and NPCs take turns debating. On your turn, you may make a skill test using any skill in either the Coyote column or the Turtle row. The Target number depends on your approach to the social situation:

ApproachT-numberSuccessFailure
Aggressive12Add your Wisdom to the Count, plus one for each Bonus rolled.This roll counts as two failures.
Careful8Any success adds 1 to the Count, and Bonuses have no effect.This failure does not count.
Considered10A success adds 1 to the Count, each Bonus adds 1 more.This failure counts as normal.