TOTE:Othilian
Character Creation
(all attributes start at 1)
Child Packages
All children receive:
Stick Game +1 (Move), Farming +1 (Craft), Oratory +1 (Persuade), Knives +1 (Strike)
Choose one of the following:
Dirty Hands - Stag +1, Coyote +1, Bison +1, Owl +1, Animals +1 (Judge)
Hill Walker - Stag +1, Wolf +1, Bison +1, Hawk +1, Mound Locations +1 (Know)
Wall Sitter - Stag +1, Coyote +1, Turtle +1, Owl +1, Language: Andinoc +1 (Know)
Background Packages
Artisan
Coyote +2, Bear +2, Hawk +2, Owl +2
- (any one of the following: Bonecarving, Clothing, Flintknapping, Longhouses, Pottery, Weaving) +2 (Craft)
- Trading +1 (Bargain)
- Appraisals +1 (Persuade)
- Knives +1 (Strike)
Chun Kee Champion
Wolf +2, Bear +2, Bison +2, Hawk +2
- Brawls +1 (Plan)
- Language: Andinoc +1 (Know)
- Spears +1 (Strike)
- Stick-Game +2 (Move)
Farmer
Stag +2, Wolf +2, Hawk +2, Turtle +2
- Weather +1 (Know)
- Farming +1 (Craft)
- Farm-lands +1 (Journey)
- Axes +2 (Strike)
Trader
Coyote +2, Stag +2, Bison +2, Turtle +2
- Appraisals +1 (Persuade)
- (Any one Language: Yuhtil, Menotil, Hatakee or Andinoc) +1 (Know)
- Trading +2 (Bargain)
- Knives +1 (Strike)
Village Guard
Stag +2, Bear +2, Bison +2, Hawk +2
- Brawls +1 (Plan)
- Medicine +1 (Survive)
- Bows +1 (Shoot)
- Spears +2 or Clubs +2 (Strike)
Rebel
Stag +2, Bear +2, Hawk +2, Turtle +2
- Concealment +1 (Sneak)
- Traps +1 (Craft)
- Direction-Sense +1 (Guide)
- Clubs +2 (Strike)
Shaman of the Mounds
Wolf +2, Coyote +2, Turtle +2, Owl +2
- Concealment +1 (Sneak)
- Mound Locations +1 (Judge)
- Knives +1 (Strike)
- Special Ability: Ancient Temple Ways
Special Abilities
Ancient Temple Ways - Once per Tale, if you are in a sacred place, you may venerate the Juhga. If you do so, erase all marks on your Totems... you are then free to invoke them, as if you were starting a new Tale.