Save or Die
A play-by-post game using homemade dungeon crawl adventures. This uses the 1981 version of Dungeons & Dragons, edited by Tom Moldvay (B/X series).
Player Characters
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Nervous Ned
Played by Walkie Talkie Noise Decoder
- Level 1 Thief
- S 10; I 10; W 10; D 12; Co 7; Ch 13
- HP 3; AC 8; AL N
- XP: 0 (1,200 needed)
- Money: 4 gp
- Equipment: leather armor, sling, sword, dagger, thieves’ tools, standard rations
- Encumbrance: unencumbered (324 coins) — 120’ (40’) movement rate
Special Abilities
- Ability Scores: +1 reaction due to charisma
- Thief Abilities: open locks 15%, find & remove traps 10%, pick pockets 20%, move silently 20%, climb walls 87%, hide in shadows 10%, hear noise 1-2 on 1d6
- When striking unnoticed from behind, a thief gains a bonus of + 4 on "to hit" rolls and inflicts twice the normal amount of damage
- Languages: speaks Common (Thyatian), and the alignment tongue of the character
Dim the Gregarious
Played by The Hooded Ronin
- Level 1 Fighter
- S 13; I 7; W 6; D 8; Co 14; Ch 12
- HP 9; AC 3; AL L
- XP: 0 (2,000 needed)
- Money: 8 gp
- Equipment: plate mail, shield, sword, backpack, rope, standard rations, wineskin
- Encumbrance: moderately encumbered (758 coins) — 60’ (20’) movement rate
Special Abilities
- Ability Scores: +1 to hit, damage and opening doors due to strength; -1 to saving throws vs. spells due to wisdom; -1 to hit with ranged weapons and +1 AC penalty due to dexterity; +1 hp per hit die due to constitution
- Prime Requisite: +5% added to earned xp
- Languages: speaks Common (Thyatian), and the alignment tongue of the character
Demius the Ultra-Righteous
Played by Mr. Kent
- Level 1 Cleric
- S 13; I 8; W 15; D 14; Co 6; Ch 11
- HP 5; AC 3; AL L
- XP: 0 (1,500 needed)
- Money: 10 gp
- Equipment: chain mail, shield, war hammer, holy symbol, standard rations, backpack
- Encumbrance: moderately encumbered (620 coins) — 60’ (20’) movement rate
Special Abilities
- Ability Scores: +1 to hit, damage and opening doors due to strength; +1 to saving throws vs. spells due to wisdom; +1 to hit with ranged weapons and -1 AC bonus due to dexterity; -1 hp per hit die due to constitution
- Cleric Abilities: turn undead — skeletons (7), zombies (9), ghouls (11)
- Prime Requisite: +5% added to earned xp
- Languages: speaks Common (Thyatian), and the alignment tongue of the character
Magnus Soulbreaker
Played by Space Cowboy
- Level 1 Dwarf
- S 16; I 9; W 14; D 9; Co 13; Ch 11
- HP 5; AC 4; AL L
- XP: 0 (2,200 needed)
- Money: 15 gp
- Equipment: hand axe (1d6), chain mail armor, shield, backpack, lantern, oil (3 flasks), tinderbox, wine skin, rope, standard rations
- Encumbrance: moderately encumbered (625 coins) — 60’ (20’) movement rate
Special Abilities
- Ability Scores: +2 to hit, damage and opening doors due to strength; +1 to saving throws vs. spells due to wisdom; +1 hp per hit die due to constitution
- Dwarf Abilities: 60’ infravision; detect masonry on 1-2 on d6
- Prime Requisite: +10% added to earned xp
- Languages: speaks Common (Thyatian), Dwarvish, and the alignment tongue of the character, plus the languages of gnomes, kobolds, and goblins
Osseus Pyrus
Played by Vektunaxa
- Level 1 Magic-User
- S 6; I 16; W 14; D 10; Co 7; Ch 9
- HP 1; AC 9; AL ?
- XP: 0 (2,500 needed)
- Money: 80 gp
- Equipment: ?
- Encumbrance: unencumbered (160 coins) — 120’ (40’) movement rate
Special Abilities
- Ability Scores: -1 to hit, damage and opening doors due to strength; +2 added languages due to intelligence; +1 to saving throws vs. spells due to wisdom; -1 hp per hit die due to constitution
- Magic-User Abilities: Spells — magic missile (1st)
- Prime Requisite: +10% added to earned xp
- Languages: speaks Common (Thyatian), and the alignment tongue of the character, plus two other languages — ?, ?
Memorial of Dead Heroes
- none
Posting Protocol
Character Death
PC's will probably die in this adventure. When this happens, roll a new one, and the character will be introduced within the adventure as soon as possible, possibly in a harrowing circumstance requiring the party's rescue, assistance, or what have you. I'll also try to keep this area stocked with pregens.
Community Treasure
XP: 0
Treasure:
- pp:
- gp: 0
- ep: 0
- sp: 0
- cp: 0
Gems:
- 0
Jewelry:
- 0
Rare or Magic Items:
- none
Other Items:
- none
Total weight of goods: 0 cn
House Rule Repository
- A natural roll of 20 allows you to re-roll minimum damage until it's no longer a 1.
- Starting characters re-roll if their hit points are 1 or 2 until they are no longer 1 or 2.
- A natural roll of 1 forces you to roll DEX or less on d20 or fumble your weapon.
- Characters can be revived if their hp total is not lower than -5. Other characters administering first aid can make a Wisdom check using d20 and applying a positive penalty equal to the victim's negative hp total.