Save or Die

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A play-by-post game using homemade dungeon crawl adventures. This uses the 1981 version of Dungeons & Dragons, edited by Tom Moldvay (B/X series).

Recruitment Thread

Player Characters

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Nervous Ned

Played by Walkie Talkie Noise Decoder

  • Level 1 Thief
  • S 10; I 10; W 10; D 12; Co 7; Ch 13
  • HP 3; AC 8; AL N
  • XP: 0 (1,200 needed)
  • Money: 4 gp
  • Equipment: leather armor, sling, sword, dagger, thieves’ tools, standard rations
  • Encumbrance: unencumbered (324 coins) — 120’ (40’) movement rate

Special Abilities

  • Ability Scores: +1 reaction due to charisma
  • Thief Abilities: open locks 15%, find & remove traps 10%, pick pockets 20%, move silently 20%, climb walls 87%, hide in shadows 10%, hear noise 1-2 on 1d6
  • When striking unnoticed from behind, a thief gains a bonus of + 4 on "to hit" rolls and inflicts twice the normal amount of damage
  • Languages: speaks Common (Thyatian), and the alignment tongue of the character

Dim the Gregarious

Played by The Hooded Ronin

  • Level 1 Fighter
  • S 13; I 7; W 6; D 8; Co 14; Ch 12
  • HP 9; AC 3; AL L
  • XP: 0 (2,000 needed)
  • Money: 8 gp
  • Equipment: plate mail, shield, sword, backpack, rope, standard rations, wineskin
  • Encumbrance: moderately encumbered (758 coins) — 60’ (20’) movement rate

Special Abilities

  • Ability Scores: +1 to hit, damage and opening doors due to strength; -1 to saving throws vs. spells due to wisdom; -1 to hit with ranged weapons and +1 AC penalty due to dexterity; +1 hp per hit die due to constitution
  • Prime Requisite: +5% added to earned xp
  • Languages: speaks Common (Thyatian), and the alignment tongue of the character

Demius the Ultra-Righteous

Played by Mr. Kent

  • Level 1 Cleric
  • S 13; I 8; W 15; D 14; Co 6; Ch 11
  • HP 5; AC 3; AL L
  • XP: 0 (1,500 needed)
  • Money: 10 gp
  • Equipment: chain mail, shield, war hammer, holy symbol, standard rations, backpack
  • Encumbrance: moderately encumbered (620 coins) — 60’ (20’) movement rate

Special Abilities

  • Ability Scores: +1 to hit, damage and opening doors due to strength; +1 to saving throws vs. spells due to wisdom; +1 to hit with ranged weapons and -1 AC bonus due to dexterity; -1 hp per hit die due to constitution
  • Cleric Abilities: turn undead — skeletons (7), zombies (9), ghouls (11)
  • Prime Requisite: +5% added to earned xp
  • Languages: speaks Common (Thyatian), and the alignment tongue of the character

Magnus Soulbreaker

Played by Space Cowboy

  • Level 1 Dwarf
  • S 16; I 9; W 14; D 9; Co 13; Ch 11
  • HP 5; AC 4; AL L
  • XP: 0 (2,200 needed)
  • Money: 15 gp
  • Equipment: hand axe (1d6), chain mail armor, shield, backpack, lantern, oil (3 flasks), tinderbox, wine skin, rope, standard rations
  • Encumbrance: moderately encumbered (625 coins) — 60’ (20’) movement rate

Special Abilities

  • Ability Scores: +2 to hit, damage and opening doors due to strength; +1 to saving throws vs. spells due to wisdom; +1 hp per hit die due to constitution
  • Dwarf Abilities: 60’ infravision; detect masonry on 1-2 on d6
  • Prime Requisite: +10% added to earned xp
  • Languages: speaks Common (Thyatian), Dwarvish, and the alignment tongue of the character, plus the languages of gnomes, kobolds, and goblins

Osseus Pyrus

Played by Vektunaxa

  • Level 1 Magic-User
  • S 6; I 16; W 14; D 10; Co 7; Ch 9
  • HP 1; AC 9; AL ?
  • XP: 0 (2,500 needed)
  • Money: 80 gp
  • Equipment: ?
  • Encumbrance: unencumbered (160 coins) — 120’ (40’) movement rate

Special Abilities

  • Ability Scores: -1 to hit, damage and opening doors due to strength; +2 added languages due to intelligence; +1 to saving throws vs. spells due to wisdom; -1 hp per hit die due to constitution
  • Magic-User Abilities: Spells — magic missile (1st)
  • Prime Requisite: +10% added to earned xp
  • Languages: speaks Common (Thyatian), and the alignment tongue of the character, plus two other languages — ?, ?

Memorial of Dead Heroes

  • none

Posting Protocol

Character Death

PC's will probably die in this adventure. When this happens, roll a new one, and the character will be introduced within the adventure as soon as possible, possibly in a harrowing circumstance requiring the party's rescue, assistance, or what have you. I'll also try to keep this area stocked with pregens.

Community Treasure

XP: 0

Treasure:

  • pp:
  • gp: 0
  • ep: 0
  • sp: 0
  • cp: 0

Gems:

  • 0

Jewelry:

  • 0

Rare or Magic Items:

  • none

Other Items:

  • none

Total weight of goods: 0 cn

House Rule Repository

  • A natural roll of 20 allows you to re-roll minimum damage until it's no longer a 1.
  • Starting characters re-roll if their hit points are 1 or 2 until they are no longer 1 or 2.
  • A natural roll of 1 forces you to roll DEX or less on d20 or fumble your weapon.
  • Characters can be revived if their hp total is not lower than -5. Other characters administering first aid can make a Wisdom check using d20 and applying a positive penalty equal to the victim's negative hp total.

Time Tracking/Notes