Agent Name:
|
Mustafa Nadir
|
Code Name:
|
CYRUS
|
Profession:
|
Joint Special Operations Command - Mission Support Activity - Covert Operative
|
Nationality:
|
American
|
Sex (Age):
|
Male (33)
|
Education:
|
M.A. Arabic & Islamic Studies from Georgetown University
|
Statistics
|
Score
|
x5
|
What Others Notice
|
Strength
|
14
|
70
|
Toned
|
Constitution
|
15
|
75
|
Tireless
|
Dexterity
|
12
|
60
|
|
Intelligence
|
10
|
50
|
|
Power
|
11
|
55
|
|
Charisma
|
10
|
50
|
|
Derived Attributes
|
Current
|
Maximum
|
Hit Points (HP)
|
15
|
15
|
Willpower (WP)
|
11
|
11
|
Sanity (SAN)
|
55
|
99
|
Breaking Point (BP)
|
44
|
|
Incidents of SAN loss without going insane
Violence
|
O
|
O
|
O
|
adapted
|
Helplessness
|
O
|
O
|
O
|
adapted
|
Bonds
Motivations and Mental Disorders
- Where the Heart Is - Always come back home
- Keep the Faith - Christianity isn't always easy
- Don't Lose Yourself - Covert works demands immersion
- Consummate Professional - Always keep your cool
- Leave None Behind - Protect your friends
Skills
|
Total
|
|
Total
|
|
Total
|
Accounting (10%)
|
10
|
First Aid (10%)
|
20
|
Science (0%)
|
|
Alertness (20%)
|
60
|
Forensics (0%)
|
|
Search (20%)
|
20
|
Anthropology (0%)
|
20
|
Heavy Weapons (0%)
|
50
|
SIGINT (0%)
|
20
|
Archeology (0%)
|
|
History (10%)
|
30
|
Stealth (10%)
|
50
|
Art (0%):
|
|
HUMINT (10%)
|
30
|
Surgery (0%)
|
|
Artillery (0%)
|
|
Law (0%)
|
|
Survival (10%)
|
50
|
Athletics (30%)
|
60
|
Medicine (0%)
|
|
Swim (20%)
|
50
|
Bureaucracy (10%)
|
10
|
Melee Weapons (30%)
|
50
|
Unarmed Combat (40%)
|
60
|
Computer Science (0%)
|
20
|
Military Science (0%): Land
|
60
|
Unnatural (0%)
|
|
Craft (0%)
|
|
Foreign Languages and Other Skills:
|
Criminology (10%)
|
10
|
Navigate (10%)
|
50
|
Arabic
|
50
|
Demolitions (0%)
|
40
|
Occult (10%)
|
20
|
Farsi
|
30
|
Disguise (10%)
|
10
|
Persuade (20%)
|
20
|
|
|
Dodge (30%)
|
30
|
Pharmacy (0%)
|
|
|
|
Drive Auto (20%)
|
20
|
Pilot (0%):
|
|
|
|
Drive Heavy Machine (10%)
|
10
|
Psychotherapy (10%)
|
10
|
|
|
Firearms (20%)
|
60
|
Ride (10%)
|
10
|
|
|
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Kevlar vest (3 armor points) worn under clothes
.357 magnum revolver with three speed-loaders
Combat and survival knife
Unlicensed and illegal MP5SD fully automatic submachine gun with built-in suppressor and four extra magazines in a lead-lined aluminum case
Unlicensed and illegal military-grade night-vision goggles
First-responder medical bag
Basic camping gear
Hand-held GPS
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
|
Skill %
|
Base Range
|
Damage
|
Armor Piercing
|
Kill Damage
|
Kill Radius
|
Shots
|
Unarmed
|
60
|
|
1d4
|
|
|
|
|
Combat Knife
|
50
|
|
1d6+1
|
3
|
|
|
|
.357 Revolver
|
60
|
20 m
|
1d12
|
|
|
|
|
MP5SSD
|
60
|
50 m
|
1d10
|
|
|
|
6
|
(5-round burst)
|
60
|
50 m
|
|
|
10
|
1 m
|
30
|
(10-round burst)
|
60
|
50 m
|
|
|
10
|
2 m
|
30
|
Personal Details, Work Performance, Special Training and Other Notes
Homeward Bound