Mano a Mano:Templates
Templates
Use this "worksheet template" form to design a template: TEMPLATE DIMENSIONS Reach ____ (____) _____________________ Length _____-_____ Stride ____ (____) Mass _____-_____ Agi Abs Pwr SizeCP CP Totals: CC _____ ___ ___ ___ (____) Dim. CP (____) ABILITIES Mod ModCP SpcCP CP Abil.CP (____) ____________________ ___ (___)+(___)=(____) ArmorCP (____) ____________________ ___ (___)+(___)=(____) LimbsCP (____) ____________________ ___ (___)+(___)=(____) Weap.CP (____) ____________________ ___ (___)+(___)=(____) TotalCP (____) NATURAL ARMOR Cvr Abs CvrCP AbsCP CP ________________ ___ ___ (___)+(___)=(____) ________________ ___ ___ (___)+(___)=(____) LIMBS Description Qty CP Primary ____________________________________ ___ (____) Secondary ____________________________________ ___ (____) Other ____________________________________ ___ (____) NATURAL WEAPONS Special Agi Rch Pwr Shp Qty CP _______________________ _______ ___ ___ ___ ___ ___ CP (___+___+___+___+___+___)=(____) _______________________ _______ ___ ___ ___ ___ ___ CP (___+___+___+___+___+___)=(____) |
This "player template" is easier for players to use: Template _____________________________ TotalCP _____ Length _____-_____ CC Stride Reach Agi Abs Pwr Mass _____-_____ ______ ______ _____ ___ ___ ___ ABILITIES Mod NATURAL ARMOR Cvr Abs ____________________ ___ ________________ ___ ___ ____________________ ___ ________________ ___ ___ ____________________ ___ ____________________ ___ LIMBS Description Qty Primary _____________________________________ ___ Secondary _____________________________________ ___ Other _____________________________________ ___ NATURAL WEAPONS Special Agi Rch Pwr Shp Qty _______________________ _______ ___ ___ ___ ___ ___ _______________________ _______ ___ ___ ___ ___ ___ |
Templates are used to generate characters. Each template represents a certain type of character. A template could be a race, species, model, stereotype or archetype. The template provides modifiers for most of the character's natural features:
Description
- Template - The name of the template. This should include specifics about age and sex, if there are any.
- Length - Average length and how it is measured (height, wingspan, tail to nose, etc.)
- Carrying Capacity (CC) - this is how much equipment mass it takes to raise the character's Enc (encumbrance) by one more level. The appropriate CC for the template is listed on the Size Table on the same line as the template's Power (Pow) bonus.
Body
Stats and modifiers based on the character's size and build.
- Mas (Mass)
- Agi (Agility)
- Rch (Reach)
- Abs (Absorption)
- Pwr (Power)
- Std (Stride)
- CP (Body CP)
Abilities
The minimum natural abilities and disabilities shared by all characters that use this template.
- Mod - The template's modifier (levels added) to each ability
- CP - The CP of modifier plus the ability's special CP (if any)
Natural Armor
Modifiers for each type of natural armor
- Cvr (Cover)
- Abs (Absorption)
- CP (Natural Armor CP)
Natural Weapons
Stats and modifiers for each natural weapon
- Agi (Agility)
- Rch (Reach)
- Pwr (Power)
- Shp (Sharpness)
- CP (Natural Weapon CP)
Limbs
- What we think of as a "right hand" is a "Primary Limb."
- What we think of as a "left hand" is a "Secondary Limb".
- Wielding a weapon with two (or more) Primary or Secondary Limbs gives a +1 modifier to rolls with that weapon.
- Wielding a weapon with only a Primary limb gives a modifier of +0.
- Wielding a weapon with only a Secondary Limb gives a modifier of -1 (negative one.)
- Limbs that cannot be used to wield weapons but can still be used to attack with are called "Other Limbs"
Total CP
Sum of the Ability, Natural Weapons and Armor, Limb and Body CP (See Character Points/Template CP.)