Mano a Mano:Templates

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Templates

Template ________________________________________
Mass   _______ kg - _______ kg
Length _______ m  - _______ m  type:_____________

  Agility  Speed  Health   Power            CP
  _______ _______ _______ ___-___
 (_______+_______+_______+_______)   =   (______)

ABILITIES      Limit Mod  ModCP   SpcCP     CP
______________ _____ ___ (_____)+(_____)=(______)
______________ _____ ___ (_____)+(_____)=(______)
______________ _____ ___ (_____)+(_____)=(______)
______________ _____ ___ (_____)+(_____)=(______)

NATURAL ARMOR          Abs Cvr    AbsCP     CP
______________________ ___ ___ x (_____)=(______)
______________________ ___ ___ x (_____)=(______)

NATURAL WEAPONS  Dex  Reach  Shp   Qty      CP
_______________ _____ ____m _____ _____
                  CP (_____+_____+_____)=(______)
_______________ _____ ____m _____ _____
                  CP (_____+_____+_____)=(______)
_______________ _____ ____m _____ _____
                  CP (_____+_____+_____)=(______)

                     Manual Dexterity CP (______)

                                Total CP (______)
TEMPLATE ________________________
Mass   _____kg - _____kg
Length _____m  - _____m _________

Agi Spd Health  Power      CP
___ ___ ______ ___-___  _________

ABILITIES               Limit Mod
_______________________ _____ ___
_______________________ _____ ___
_______________________ _____ ___
_______________________ _____ ___

NATURAL ARMOR             Cvr Abs
_________________________ ___ ___
_________________________ ___ ___

NATURAL WEAPONS Dex Reach Shp Qty
_______________ ___ ____m ___ ___
_______________ ___ ____m ___ ___
_______________ ___ ____m ___ ___

Templates are used to generate characters. Each template represents a certain type of character. A template could be a race, species, model, stereotype or archetype. The template provides modifiers for most of the character's natural features:

Description

  • Template - The name of the template. This should include specifics about age and sex, if there are any.
  • Length - Average length and how it is measured (height, wingspan, tail to nose, etc.)
  • Carrying Capacity (CC) - this is how much equipment mass it takes to raise the character's Enc (encumbrance) by one more level. The appropriate CC for the template is listed on the Size Table on the same line as the template's Power (Pow) bonus.

Body

Stats and modifiers based on the character's size and build.

  • Mas (Mass)
  • Agi (Agility)
  • Rch (Reach)
  • Abs (Absorption)
  • Pwr (Power)
  • Std (Stride)
  • CP (Body CP)

Abilities

The minimum natural abilities and disabilities shared by all characters that use this template.

  • Mod - The template's modifier (levels added) to each ability
  • CP - The CP of modifier plus the ability's special CP (if any)

Natural Armor

Modifiers for each type of natural armor

  • Cvr (Cover)
  • Abs (Absorption)
  • CP (Natural Armor CP)

Natural Weapons

Stats and modifiers for each natural weapon

  • Agi (Agility)
  • Rch (Reach)
  • Pwr (Power)
  • Shp (Sharpness)
  • CP (Natural Weapon CP)

Limbs

  • What we think of as a "right hand" is a "Primary Limb."
  • What we think of as a "left hand" is a "Secondary Limb".
  • Wielding a weapon with two (or more) Primary or Secondary Limbs gives a +1 modifier to rolls with that weapon.
  • Wielding a weapon with only a Primary limb gives a modifier of +0.
  • Wielding a weapon with only a Secondary Limb gives a modifier of -1 (negative one.)
  • Limbs that cannot be used to wield weapons but can still be used to attack with are called "Other Limbs"

Total CP

Sum of the Ability, Natural Weapons and Armor, Limb and Body CP (See Character Points/Template CP.)