Hiruma Jun'Ai

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Background

Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats.

It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds.

She drove the cowardly abominations off time and time again as she made her way through the forest but they kept laying ambushes for her and hounding her through the Shadowlands. Just hours before she reached Shinsei’s Last Hope she stood her ground at what evens he believed was going to be her last stand atop a small hill. The beasts charged at her and she sniped them off one at a time with her bow before they finally got too close and before she could draw her knife the final beast slashed at her. Laying open her scalp, tearing her right ear from her head and opening up her cheek. When the two landed in a heap on the ground Jun’Ai now had the scar that she would carry for the rest of her life and the Aka-Name had her knife through its eye and into its brain.

Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible.


Rings / Traits

Air 2:

  • Reflexes 2
  • Awareness 2

Earth 2:

  • Stamina 2
  • Willpower 3

Fire 2:

  • Agility 3
  • Intelligence 2

Water 2:

  • Strength 3
  • Perception 2

Void: 2


Honour: 4.0

Glory: 1.5

Status: 1.0

Insight: 119

Rank: 1

Exp Spent/Earned: 0/0

Hiruma Bushi School

Torch Flame Flickers - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.

School Skills

  • Athletics (Strength) 3
  • Hunting (Perception) 3
  • Kenjutsu (Agility) 2 - Katana
  • Kyujutsu (Reflexes) 3
  • Lore: Shadowlands (Intelligence) 2
  • Stealth (Agility) 3
  • Jiujutsu (Agility) 2


Non-School Skills

  • Defense (Reflexes) 1
  • Horsemanship (Agility) 1
  • Iaijutsu (Reflexes) 1
  • Investigation (Intelligence) 1
  • Etiquette (Awareness) 1 - Temporary

Advantages

  • Silent: +1k0 for stealth rolls.

Disadvantages

  • Disturbing Countenance: Missing right ear with visible scarring across her right cheek and into the scalp on the right side of her head.


Gear

Rewards and Penalties

Experience