MonarchEndless:Principality
Principalities are thematic groups of knowledge. Each Principality is rated one through five. Higher levels unlock new Aspects (discrete powers) and Benefits (Colony/Servant abilities). Buying a Principality linked to your Caste is cheaper than buying one outside.
List of Principalities
Blades
Martial, melee power. Engage foes up close, rend and crush them with your might. Favored by Marshals.
Bows
Long-distance power. Strike enemies from afar, leverage distance to your advantaged. Favored by Marshals and Shades.
Censers
Vapors. Manipulate and change the very air, begetting pleasure or pain. Favored by Scribes and Shades.
Chalices
Elixirs. Create potions and poisons to mend and maim. Favored by Shades and Stewards.
Cloaks
Gravity. Flee, fly, and otherwise flout the laws of phsycis. Favored by Diplomats and Shades.
Crowns
Manipulation. Allow others to see your authority and sway the masses with honeyed words. Favored by Diplomats.
Crucibles
Alchemy. Change one substance into another through arcane chemistry to suit your ends. Favored by Scribes.
Hammers
Creation. Shape the world and everything in it by tool, hand, and claw. Favored by Stewards.
Quills
Messages. Converse with others, spoken and unspoken. Favored by Diplomats and Scribes.
Records
Time. Speed it up, slow it down, manipulate it to the fullest. Favored by Diplomats and Stewards.
Scepters
Control. Dominate, convert, and subvert the will of your enemies. Favored by Diplomats and Marshals.
Sheilds
Protection. Ward yourself and others, grow thick carapaces and endure sieges through fortification and fortitude. Favored by Marshals and Stewards.
Spheres
Divination. View things from afar, and discover information impossible to know. Favored by Marshals and Scribes.
Staves
Space. Manipulate locations for a short time to suit your ends. Favored by Scribes and .
Veils
Illusions. Deceive, trick, and lie to your enemies. Favored by Shades.