ZeroDarkness
- Background:
- Description: Zero looks like a physically perfect human, with the addition of some cybernetics. She has small angular fins emerging from behind her ears, a diadem set into her forehead, and a set of data ports along the underside of her left forearm. The most obvious is her space propulsion unit, a segmented backpack with stabilizer fins and thrust ports affixed to her back. It's fairly slim in profile, but it does mean her clothes require some customization. She wears a silver and metallic red racing suit
Effort
- Max: 3
- Instant Commitment:
- Scene-Long Commitment:
- Day-Long Commitment:
Attributes
Attribute | Score | Mod | Check |
---|---|---|---|
Str | 13 | +1 | 8+ |
Dex | 18 | +3 | 3+ |
Con | 18 | +3 | 3+ |
Int | 14 | +1 | 7+ |
Wis | 13 | +1 | 8+ |
Cha | 16 | +2 | 5+ |
Combat
- AC: 0
- HP: 11
- Movement: 30 Run/60 Fly
- Attacks:
- Melee: Unarmed: +4, 1d2+3.
- Ranged: Laser Pistol: +4, 1d6+3. 120 foot range.
- Melee/Ranged: StormSword: +4, 1d10+3. 200 foot range.
- Saves:
- Hardiness: 12+
- Evasion: 12+
- Spirit: 13+
Facts
- Origin: Zero was grown in a tank as a corporate-manufactured lifeform, for later training/programming and sale. She has some built-in technology (effectively a flashlight, smartphone, and computer), but is more quasi-organic than robotic on the inside. The Corporation kept her on as an office worker for several years before a buyer was found. Uses: Knows a fair amount about robots and artificial life, is familiar with corporate jargon and culture, and the psychology of dehumanization.
- Training: She was "employed" for several years as an exo-archaeological explorator unit, digging through derelict spacecraft and ancient ruins. One day she encountered a shard of the Cosmic Prism, which broke her programming locks and gave her a spark of divine power. Uses: Has a smattering of knowledge of many ancient cultures, can tell valuable from worthless artifacts, is pretty good at jury-rigging, breaking into vaults, and finding and removing traps.
- Relationship: Former property of the Hades Recovery Group. Zero was an extremely valuable unit to start with, and they believe her to be in possession of a a priceless artifact (in fact, she is not.) They have posted a significant bounty for her return, and may well raise the value of it if early efforts do not meet with success. Hades is old-money by the standards of non-Ancient Humanity, and have accumulated a great deal of wealth and power by raiding the ruins of fallen civilizations.
- Goal: Evade Capture, Make New Friends, Explore Freedom.
Possessions
- Adventuring Gear
- Vacc Satchel. Zero doesn't own much. Almost all of it will fit in here, and it stays pressurized in space.
- Identidisk. Zero actually has ID, unlike a lot of folks on the fringes of legitimacy.
- Pen & Notebook. An actual literal pen and leather-and-paper journal. Anachronistic!
- Laser pistol. Her Stormsword is much more lethal, but you can't see it. She carries the pistol so that people don't bother her.
- Force Goggles. Project a transparent, green-glowing visor around her eyes, to protect from dust and so forth. Acts as a HUD. Attaches to interfaces on the side of her head.
- Survey Scanner.
- Navcomp.
- Metatool.
- Possessions
- Jet-Bike. Two-person seat, cargo compartment, long-range communicator. Something a scout or ranger would use, high on utility and low on looks. Has a bumper sticker reading "You Can't Take the Sky From Me."
Advancement & Influence
- XP: 0/3
- Dominion Gained: 0
- Dominion Spent: 0/2
- Current Dominion: 0
- Current Influence: 2/2
- (Dominion Project): (dominion spent) + (influence spent): X
- Project Scope:
- Project Effects:
- (Dominion Project): (dominion spent) + (influence spent): X
- Project Scope:
- Project Effects:
- (Dominion Project): (dominion spent) + (influence spent): X
- Project Scope:
- Project Effects:
- (Dominion Project): (dominion spent) + (influence spent): X
Words & Gifts
Endurance
- Inherent: Heroes with the Sky Word are never harmed by falling, need not breathe, and have an invincible defense against electricity, cold and injurious sounds.
- Sapphire Wings: Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.
- Stormsword: Commit Effort. Wield electricity as a ranged weapon out to 200 feet, or sheath your weapon in lightning.
- Excellence of the Word: Dexterity set to 18.
Sky
- Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe.
- Body of Iron Will: Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum. Such forces used as a weapon or hazard against you function normally.
- Effort of the Word: 1 extra effort.
Passion
- Inherent: N/A
- Heart of the Lion: You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.